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    Sunflow's exporter

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    • K Offline
      kwistenbiebel
      last edited by

      Hi all,
      I am trying sunflow out on a test model.
      This is the first output I get after pushing 'render' in the Sunflow GUI.

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/testsunflow.jpg

      As you can see, there is direct light but the indirect light needs more bounces/trace depth.
      I tried to find a way to change that but I couldn't find how.
      Searching on Sunflow forum, I found code lines but I can't seem to be able to use the ctrlC+ctrlV (copy-paste) command to enter it in the' script editor' of the Sunflow editor.
      What am I doing wrong.
      Should I be editing the .sc file (it's HUGH !) or instead put code in the 'script' editor.
      Where can I change the presets like resolution, GI settings, etc...?

      I tried reading briefly through the Sunflow forum but couldn't find the answers.
      Could someone give me a hand to get started with this?

      Thanks in advance,
      Kwistenbiebel

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      • I Offline
        ilay7k
        last edited by

        @kwistenbiebel said:

        Hi all,
        Should I be editing the .sc file (it's HUGH !) or instead put code in the 'script' editor.
        Where can I change the presets like resolution, GI settings, etc...?

        I tried reading briefly through the Sunflow forum but couldn't find the answers.
        Could someone give me a hand to get started with this?
        Thanks in advance,
        Kwistenbiebel

        Kwistenbiebel look at cornell_box_jensen.sc or julia.sc from examples
        you can download from off.site of sunflow render.

        but need add some modification to lights or mats
        -------julia.sc

        gi { type path samples 16 } 
        
        light {
          type spherical
          color { "sRGB nonlinear" 1 1 .6 }
        radiance 60  <----------for gi
          center -5 7 5
          radius 2
          samples 8
        } 
        
        

        from cornell_box_jensen.sc

        trace-depths {
          diff 4
          refl 3
          refr 2
        }
        
        photons {
          caustics 1000000 kd 100 0.5
        }
        
        % uncomment this block and comment the following GI block to switch gi engines
        ............
        ...........
        %% use these to view the effect of the individual gi components
        % override debug_caustics false
        % override debug_globals false
        % override debug_gi false
        
        

        and mat-s had

        shader {
          name debug_caustics
          type view-caustics
        }
        
        shader {
          name debug_globals
          type view-global
        }
        
        shader {
          name debug_gi
          type view-irradiance
        }
        
        

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks Ilay,

          I tried to copy and paste some of those code lines but it produces errors when opening in sunflow.
          Not sure if those lines would just need to be added or they need to replace existing lines.
          My lack of experience in using code lines makes this somewhat too hard 😳 .

          This is the result from a 'default' SU2Sunflow export.(render time ca. 4 minutes 1600X1200 )

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/test2-1.jpg

          I can see Sunflow has potential when looking at the gallery section.
          Hoping to see a full blown Sketchup plugin soon.

          Regards,
          Kwistenbiebel

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          • I Offline
            ilay7k
            last edited by

            Hello Kwistenbiebel!
            I have same errors.
            Nice w.i.p.-render, sunflow has instacing-structure like 3dsmax's proxy and i like it.
            Indigo is alternave to Maxwell render/fryrender
            I think sunflow - vray-killer 😄)))...too
            PS
            I am from vray4skp-forum too.

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            • I Offline
              ilay7k
              last edited by

              Didier i read(fro s~r's forum) about new version of su2sf.
              Can you share it?

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              • Didier BurD Offline
                Didier Bur
                last edited by

                Yes, it will be uploaded here tomorrow (now upload facility on the SF forum 😞 ).
                Don't expect too much with this one because it is in its early stage of development 😉

                DB

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                • I Offline
                  ilay7k
                  last edited by

                  Hello Didier! It's great news.
                  In any case, thank you!
                  ilay

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    The update is here:
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1514
                    Also available at my site, "Files-Converters-Misc" section.
                    Regards,

                    DB

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                    • I Offline
                      ilay7k
                      last edited by

                      Thanks a'lot!!!
                      But some errors are appeared...

                      Error; #<TypeError; cannot convert Fixnum into String>
                      su2sf.rb;81;in `+'
                      su2sf.rb;81;in `output_image_settings'
                      su2sf.rb;728;in `export'
                      su2sf.rb;793
                      su2sf.rb;793;in `call'
                      

                      when i change render-settings(Antialiasing).

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Fixed (uploaded at the same place) 😳 . Sorry for the inconvenience and thanks for reporting,

                        DB

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                        • I Offline
                          ilay7k
                          last edited by

                          Didier, thanks for fix!
                          So i try it.
                          sunflow render works fine with outdoor models.
                          But indoor...error appears about sky-light(about photon-emiting)

                          http://www.sketchucation.com/forums/scf/sas/Ruby/variants1.jpg

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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.

                            DB

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                            • I Offline
                              ilay7k
                              last edited by

                              Thank you!
                              I understand it(outdoor scences are only tests)
                              I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
                              I also try to "play" with different settings of gi-types
                              For example, i use "standard" ui-setting:

                              1. render-sett.: res.- 800x600; gi - high; aa- none
                              2. background sett.: bg type - sky
                                and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
                                Ilay

                              P.S. maybe some technical questions are asked on official forum?

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                              • Didier BurD Offline
                                Didier Bur
                                last edited by

                                I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
                                I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
                                Cheers,

                                DB

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                                • I Offline
                                  ilay7k
                                  last edited by

                                  Ok! I ask.
                                  I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

                                  Ohhh, Didier! What are you think about simulated(artificial) lighting?
                                  maybe it' like materials, only to group = sf-"light.name_group".

                                  Sorry for my bad English, my russian is native.

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                                  • Didier BurD Offline
                                    Didier Bur
                                    last edited by

                                    Artificial lighting will be supported in next release (point light, spot, and so on).

                                    DB

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                                    • I Offline
                                      ilay7k
                                      last edited by

                                      I test AO-settings

                                      http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

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                                      • Didier BurD Offline
                                        Didier Bur
                                        last edited by

                                        Hi all,
                                        When coding the SketchUp2SF plugin, I started to experiment shaders.
                                        These first experiments can be downloaded as a library here:
                                        http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html

                                        Or go to my site and click on the Sunflow Shaders menu.
                                        Enjoy,

                                        DB

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                                        • I Offline
                                          ilay7k
                                          last edited by

                                          Didier, it's great! Thank you
                                          Do you work at material editor or something?

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                                          • Didier BurD Offline
                                            Didier Bur
                                            last edited by

                                            No,
                                            I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
                                            Cheers,

                                            P.S.: Be back 08.25 (holidays 😛 )

                                            DB

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