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    Sunflow's exporter

    Scheduled Pinned Locked Moved Plugins
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    • I
      ilay7k
      last edited by

      Didier i read(fro s~r's forum) about new version of su2sf.
      Can you share it?

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      • Didier BurD
        Didier Bur
        last edited by

        Yes, it will be uploaded here tomorrow (now upload facility on the SF forum 😞 ).
        Don't expect too much with this one because it is in its early stage of development πŸ˜‰

        DB

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        • I
          ilay7k
          last edited by

          Hello Didier! It's great news.
          In any case, thank you!
          ilay

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          • Didier BurD
            Didier Bur
            last edited by

            The update is here:
            http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1514
            Also available at my site, "Files-Converters-Misc" section.
            Regards,

            DB

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            • I
              ilay7k
              last edited by

              Thanks a'lot!!!
              But some errors are appeared...

              Error; #<TypeError; cannot convert Fixnum into String>
              su2sf.rb;81;in `+'
              su2sf.rb;81;in `output_image_settings'
              su2sf.rb;728;in `export'
              su2sf.rb;793
              su2sf.rb;793;in `call'
              

              when i change render-settings(Antialiasing).

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              • Didier BurD
                Didier Bur
                last edited by

                Fixed (uploaded at the same place) 😳 . Sorry for the inconvenience and thanks for reporting,

                DB

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                • I
                  ilay7k
                  last edited by

                  Didier, thanks for fix!
                  So i try it.
                  sunflow render works fine with outdoor models.
                  But indoor...error appears about sky-light(about photon-emiting)

                  http://www.sketchucation.com/forums/scf/sas/Ruby/variants1.jpg

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                  • Didier BurD
                    Didier Bur
                    last edited by

                    Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.

                    DB

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                    • I
                      ilay7k
                      last edited by

                      Thank you!
                      I understand it(outdoor scences are only tests)
                      I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
                      I also try to "play" with different settings of gi-types
                      For example, i use "standard" ui-setting:

                      1. render-sett.: res.- 800x600; gi - high; aa- none
                      2. background sett.: bg type - sky
                        and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
                        Ilay

                      P.S. maybe some technical questions are asked on official forum?

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                      • Didier BurD
                        Didier Bur
                        last edited by

                        I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
                        I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
                        Cheers,

                        DB

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                        • I
                          ilay7k
                          last edited by

                          Ok! I ask.
                          I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

                          Ohhh, Didier! What are you think about simulated(artificial) lighting?
                          maybe it' like materials, only to group = sf-"light.name_group".

                          Sorry for my bad English, my russian is native.

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                          • Didier BurD
                            Didier Bur
                            last edited by

                            Artificial lighting will be supported in next release (point light, spot, and so on).

                            DB

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                            • I
                              ilay7k
                              last edited by

                              I test AO-settings

                              http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

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                              • Didier BurD
                                Didier Bur
                                last edited by

                                Hi all,
                                When coding the SketchUp2SF plugin, I started to experiment shaders.
                                These first experiments can be downloaded as a library here:
                                http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Sunflow/thumb.html

                                Or go to my site and click on the Sunflow Shaders menu.
                                Enjoy,

                                DB

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                                • I
                                  ilay7k
                                  last edited by

                                  Didier, it's great! Thank you
                                  Do you work at material editor or something?

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                                  • Didier BurD
                                    Didier Bur
                                    last edited by

                                    No,
                                    I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin.
                                    Cheers,

                                    P.S.: Be back 08.25 (holidays πŸ˜› )

                                    DB

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                                    • I
                                      ilay7k
                                      last edited by

                                      Have a nice holidays. I glad for you, I will be working from 02.08

                                      @unknownuser said:

                                      I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin

                                      It's handly, writing into .sc? Or ...

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