Just watched the videos on your site and the rendering speed and simplicity looks impressive. Looking forward to trying out the demo.
Questions: Why is there no pricing info shown on your site? How much? Will it be subscription or perpetual license?
Just watched the videos on your site and the rendering speed and simplicity looks impressive. Looking forward to trying out the demo.
Questions: Why is there no pricing info shown on your site? How much? Will it be subscription or perpetual license?
You could try the 'EditinPlace' plugin. I've been using it for a couple of years and it works well, even in 19.2 (it's an older plugin, but so far no apparent compatibility issues.
With a context click 'Edit in Place:Open' it opens a new SU instance with the component you want to edit. Once you're done you save, return to the main model, right click and choose 'Edit in Place: Update'. I've never noticed any delay / slowness in updating β it's pretty much instantaneous.
Maybe worth a try. You can find it here: http://suplugins.com/edit.php
Wow! Amazing stuff!
I love both your super-cool models, and the incredible graphics that were created with them.
Hard to imagine that with all your talent, you're still lacking for work. Hope it picks up for you 
Hard to believe that anyone could imagine that Brexit will actually improve Britain's global standing and soft power. The more likely outcome is a significant loss of influence and reputation ...and perhaps the eventual dissolution of the UK itself, leaving a rump of 'Little England' behind.
Seems like another manipulated triumph (by the 'OxBridge Boys', with NewsCorp and CA's help) of the combination of the nativism and reactionary instincts of many older white voters. The sharp generational rift in Brexit support is both striking and depressing. (Very similar drivers as what has flushed the US's global reputation down the toilet with the election of Trump and the total cave of the GOP to his whims and tweets β mainstreaming the politics of white resentment).
The EU is far from perfect, but it takes a certain amount of disingenuousness (which Johnson, Farage, Rees-Mogg, et al exhibit in spades) to argue that, on balance, Britain will end up better off β economically, socially or otherwise β in their brutally-engineered, no-deal Brexit scenario.
@numerobis said:
UBISOFT JOINS BLENDER DEVELOPMENT FUND TO SUPPORT OPEN SOURCE ANIMATION
That's huge news and really secures / accelerates Blender development for the foreseeable future.
@sjs66 said:
Blender 2.80 has been officially released.
I downloaded it last night and plan to work through the intro tutorials in my free time over the next couple of weeks. It's a bit daunting (compared to SU), but the new interface is much cleaner and EEVEE looks incredible. Once I'm comfortable at a basic level, I'm going to try out Chipp's workflow: modeling in SU / rendering in Blender.
I'm excited to explore Blender: should be worth the effort of scaling the learning curve β and a good backstop against an unknown SU future.
@medeek said:
I can enable an option which will hide the edges of the solid so that the foundation can appear to be all one solid.
That was what I was asking about, and I think it's fine to leave it in global settings. As I said not a big deal, but enabling that option for this module would be a (small) plus.
Really incredible stuff. You definitely make the trippiest SU art I've seen!
This is looking really good Nathaniel.
Does the polyline stemwall tool automatically hide the butt edges of adjoining sections? In your render with the pony walls, the lines appear hidden, but in the screenshot above that they are clearly visible.
Not a big thing, but one less thing to do manually to get to the desired visual output.
With all of the discussion lately about sages and pros dropping off the SU map, it's great to see you back in the saddle and producing/updating plugins.
Your (renewed) contributions are much appreciated!
Thanks TIG. This will be a very useful addition to an often-used plugin.
@pixero said:
This is what my post was like:
I really don't like the way you are trying to force us to subscribe.
Totally concur.
I'm running SU Pro 2019 on MacOS 10.12 (Sierra) for that same reason β legacy software compatibility β and haven't had any issues.
I have MS Office 2011 and don't want to lose the customization options (primarily for Excel) that were eliminated in the 2016/2019 versions.
I have heard varying reports about how well High Sierra plays with Excel 2011, but I think I'm going to try the upgrade and roll it back if I have problems.
I should also mention that I did trial SU 2019 on MacOS 10.11 (el Capitan) for a short while, and while unsupported it still seemed to function OK. Maybe not recommended, but depending on the legacy software (if it breaks under 10.12) it might be an option.
I love your work in general, and this is a particularly fun and cool animation. Great work!
(I'm waiting for a computer upgrade before diving in to TwinMotion, but it's fun in the meantime to see what can be done with it)
SU 2019 Pro Classic on my side. I have also noticed a drop off in activity here at Sketchucation, especially from many formerly highly active and skilled users. Fortunately we do still have people like Dave R. and Box actively contributing here (who each seem to frequent both forums extensively). At the Trimble forum, there's more activity but still a relatively small core of active higher-skilled pro users.
I think that drop-off may be function of pro users getting frustrated with the lack pace of evolution of the software and the seeming indifference of Trimble to their opinions and needs β and they've subsequently migrated to other 3D tools. I suspect many are like Chipp Waters: talented pros who still use SU somewhere in their workflow, but no longer as their primary tool. So their focus and excitement has shifted from SU to Blender (or whichever) and they therefore have less time/energy to hang out in SU spaces. There are several such users who are now conspicuous by their absence here.
I should note: In my opinion Dave R. alone is worth more than the entire Trimble support staff in terms of the quality and frequency of his contributions  and his active, patient β and voluntary support β of users at every level in both forums. And Box's instructional gifs and tips are more helpful in real-world use than the entire SU knowledge base β plus I've learned a lot about efficient modelling and the creative use of (mostly) basic, native tools in producing complex shapes. (I also totally concur about the incredible value contributed to the SU ecosystem by the various extension authors.)
Ya, it's definitely only aspirational for me too!
I watched the keynote today as I've been waiting for the new Mac Pro for a couple of years. If it had been similarly priced to previous generation Pros (i.e. starting @ $2500-3000), I likely would have sprung for one. As is, it looks like Apple have helpfully resolved my dilemma of whether to buy a desktop PC or pay the Apple tax for a Mac Pro.
Looks like an amazing machine for (very) high-end workstation workflows, but it's definitely way out of reach for me! (same goes for the new XDR display)
Looks like a great opportunity, regardless of the motivations of their new owner β especially when you consider the price of the Lumion/Enscape competition.
Before registering to download, a couple of questions for someone more familiar:
Is TwinMotion Windows only, or do they have a MacOS version?
How demanding are the system requirements?
It's great to welcome a talented artist to the forum. Love your concept and the presentation!
Look forward to seeing more of your work.
This extension looks amazing, but the cost/subscription model puts it out of consideration for me (given that I would only use it on occasion). I can see where it would have huge value for an office where it's needed in support of an existing workflow across platforms.
I would consider it at half the cost for a permanent license.
...I should add that it would be fun to try to make those modifications myself (assuming the approach is valid).
A fair while back I had started teaching myself Ruby and made a couple of super simple plugins for my own use. Then I got busy with paid work and dropped the effort. I've probably forgotten much of what I had learned, but I have been meaning to get back to it β and this might be a fun re-entry (especially since most of the work is already done).