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      Help building a slide

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      HornOxxH
      ... obviously not a simple geometry and a not yet clarified geometry I measured any angle of tilt of the balustrade (somewhere down) with about 14°. If this inclination were 14° throughout, the slide would look like a broad funnel but a coplanar surface would be present at least. (please see files below) So I think that the tilt of the balustrade obviously varies and isn´t coplanar?(second pic. = only schematically) Could you please integrate all existing DWGs into your model? Are there any other section drawings or better elevation plans available? [image: T9yG_Slidehx1.jpg] [image: r572_Slidehx2.jpg] Slide hx 1.skp
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      Help with vray materials

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      D
      @rspierenburg said: I usually just tweak the standard textures to suit my needs. But this site has some really nice free textures: http://luzindirecta.luxisessentia.com/ Nomeradona has some materials on his blog as well: http://www.sketchupvraymaterials.blogspot.ca/ Hope these help Thanks alot, downloading these now.. see how it goes!!
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      Building faces that are not coplaner?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      Alan FraserA
      One final point for you and all others new to the program: I grouped those two planes used to intersect the ends. Therefore, when they were deleted, they disappeared completely with a single click. If I had left them as raw geometry, I would have needed to delete all 4 edges on each square. Obviously, the face would have disappeared as soon as I started this action...however that part of the face that formed the end of the curved cover would have remained, instead of having to fill it in later. The face on the far side would have been the wrong way round, however, (blue face outwards) unless I'd flipped the face on the square before intersection. It's useful to consider such things beforehand...whether to group the intersector, the intersectee, or not. For instance, you can produce a line of 3D text, or extrude a 2D logo and intersect it with a curved surface, leaving the outline of the text/logo branded onto the surface...ready to receive a separate colour, or whatever. It's much easier to clean this up after intersection if the 'branding iron' is grouped beforehand, so it can be deleted by a single action...otherwise you may need to clean up the remains of hundreds of separate faces on both sides of the curved surface. The Pro version of SU has a new assortment of Solid Tools which can perform all manner of such Boolean intersections...both subtractive and additive.
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