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    Recent Best Controversial
    • RE: Replacing SKu Material with another from the current library

      You can do this using the Shift and Control(Apple and Option? on Mac) modifier keys.

      Select new color >
      -Shift+click will change all matching materials in model
      -Control+click will change all matching connected materials
      -Control+shift+click will change all matching materials on the same object

      ...or try TIG's script

      posted in SketchUp Discussions
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      d12dozr
    • RE: Using Sandbox for Topography

      favicon

      (www.smustard.com)

      posted in SketchUp Discussions
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      d12dozr
    • RE: Matching renders withy Sketchup Veiws

      Create a scene to save your camera position...View>Animation>Add Scene

      Use that scene for both render and SU output.

      Does that answer your question?

      posted in V-Ray
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      d12dozr
    • RE: Do we have a Joke Thread goin here?

      Q. What do you call a sleepwalking nun?

      A. A roaming catholic πŸ˜„

      posted in Corner Bar
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      d12dozr
    • RE: A little gift for the arrival! :) A little drink and a smoke

      Thanks for the gift, shwetabhseth - Nice renders! I'm curious, what render engine did you use?

      @shwetabhseth said:

      ...creative intellect that reflects in the sophisticated execution is really commendable.

      LOL, that made me laugh, but its pretty accurate πŸ˜„

      posted in Gallery
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      d12dozr
    • RE: Some random shiny things - a bit of fun

      Fantastic - these rock, Oli! πŸ‘

      Care to talk about the lighting/background setup? HDR, I'm guessing?

      posted in Gallery
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      d12dozr
    • RE: Setting up a rendering scene....I got it...Yaaaa!!!!

      I would also like some pointers on this too. After trying to create nice renders myself, I gotta hand it to the masters here, because it takes a LOT of work to make it look good.

      I have yet to use anything besides global lighting in my renders, simply because I don't know how to. I have gotten fair results using HDRI's - as a noobie myself, I would recommend starting with them.

      What I would really love is some video tutorials of different scenes being set up, with explanations of why to do it that way. I learn so much better that way...

      Cheers!

      posted in Gallery
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      d12dozr
    • RE: How do you keep up with industry news?

      Thanks for the link, James. BTW, that SketchupArtists is a great website!

      One more website for 3D industry news: http://www.cgarchitect.com/news/default.asp

      posted in Corner Bar
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      d12dozr
    • RE: How do you keep up with industry news?

      Ah shoot, no pressure Gai...you really did do a good job with it - thanks for that πŸ˜„

      posted in Corner Bar
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      d12dozr
    • RE: School Desk

      I added RoundCorners. I used a HDR...I'd appreciate any constructive comments!


      School Desk.jpg

      posted in Gallery
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      d12dozr
    • How do you keep up with industry news?

      I thought it would be fun to see how you guys keep up to date on topics that interest you pertaining to the work you do...Sketchup, architecture, rendering, etc. I am also interested in seeing if those ways would interest me or the other members - sort of a "Peer Recommendation." β˜€ Anything goes: websites, magazines, blogs, whatever...

      Here are my favorites:

      1. http://sketchupdate.blogspot.com/
      2. http://insitebuilders.wordpress.com/
      3. http://3dvinci.blogspot.com/
      4. http://digitalurban.blogspot.com/
      5. http://sketchuptraining.blogspot.com/
      6. I have a Google Alert set up for "Sketchup" so when somebody posts something about Sketchup, I will be alerted. (Pretty cool in theory, but it only works half-a** though)
      7. Our very own Daily Catchup...but its been pretty quiet lately 😐 πŸ˜‰

      I realize a complete list would probably take half a page so maybe just list your favorites πŸ˜„

      posted in Corner Bar
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      d12dozr
    • RE: Make Unique

      3D Basecamp Layout video

      http://sites.google.com/site/3dbasecamp2008/all-sessions-2008/sketchup-and-layout-tips--tricks

      posted in LayOut Feature Requests
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      d12dozr
    • RE: Chess Anyone?

      Oooooooh......and Awe! Wow, what an improvement from the original. Great work, Boo!

      posted in Gallery
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      d12dozr
    • RE: Morph shape to shape?

      See if this plugin by Krill does what you want...http://forums.sketchucation.com/viewtopic.php?f=180&t=21658&hilit=Krill

      posted in Newbie Forum
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      d12dozr
    • GeoSketch - Military Inspired Plugin

      @unknownuser said:

      Lockheed Martin and Cogent3D, Inc., Launch GeoSketch Modeling Technology
      Lockheed Martin and Cogent3D, Inc., today announced the launch of TacForgeTM GeoSketchTM, a military imagery, video and OpenFlight plug-in for Google Sketchup Pro that quickly creates photo-realistic 3-D models.

      Looks like it takes satellite/oblique/video imagery and textures your model.

      Full story here: http://www.webwire.com/ViewPressRel.asp?aId=106354

      Here is the plugin: http://www.cogent3d.com/index.php?option=com_content&view=article&id=82&Itemid=86

      posted in Corner Bar
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      d12dozr
    • RE: Photoshop CS4 extended. and SU

      Hi Luci,

      I tried it once and all of my groups from SU were on separate layers (in the 3D palette I think) in PS allowing me to turn them on and off. Maybe you need to turn them on?

      I really wasn't impressed - navigating the model was an experience itself πŸ‘Ž

      posted in Extensions & Applications Discussions
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      d12dozr
    • RE: School Desk

      Sure you have a link? ...or just post it here. πŸ˜„ Texture it first though

      posted in Gallery
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      d12dozr
    • RE: Fractal Flames

      Chaoscope...


      ailes_de_papillon.png

      posted in Corner Bar
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      d12dozr
    • RE: Time Tracker?

      I just came across this - its an ancient program but appears to work great.

      http://www.cratchit.org/TimeTool/

      posted in Freeware
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      d12dozr
    • RE: Faces from edges?

      Ok, Sketchup cannot make faces smaller than about 2mm (1/16 in)...workaround is to scale it up 10 or 100x to model, then scale back down when you are done.

      posted in SketchUp Discussions
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      d12dozr
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