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    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: My recent tries

      Definitely a fantastic render!! 👍 👍

      posted in Gallery
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      d12dozr
    • RE: Help creating a texture map - Resolved, but could be better

      You're a smart fellow, Gai 😉 It worked like a charm! I just used a small model I had made for testing a Collada export. The process would be harder with a more complicated model where the unfolded parts would overlap, but it could still be done in separate pieces.

      Here are the steps to make a UV/texture map(they are the same thing, right?):

      1. Copy the model(so you don't have to fold the original back up or in case you make a mistake)
      2. Unfold the model using the "Unfold" plugin listed above - starting from the top and working down worked best for me
      3. Select all > right click > "combine textures" > click yes to "Do you want to erase interior edges?"
      4. Right click > Texture > Edit Texture Image... (if you need to take it to your image editor)

      Some images:
      Original model

      The completed UV Map
      Thanks, Gai!

      posted in SketchUp Discussions
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      d12dozr
    • RE: Adjusting & Exporting VRML scenes for 3D avatar interactions

      I would use it if I there was a way to make money from it!

      posted in SketchUp Tutorials
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      d12dozr
    • RE: Patio - Night lighting (Twilight Render)

      That's pretty good (better than any of mine for sure) 😉 but maybe it could use some bump on the patio and make the fire emit some light...

      posted in Gallery
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      d12dozr
    • RE: The bridge with Twilight Render

      Now THAT'S impressive!! 😮 Excellent lighting effects 👍 👍

      posted in Gallery
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      d12dozr
    • RE: Help creating a texture map - Resolved, but could be better

      Thanks fellas...Jim Foltz did make an "Unfold" plugin - its here: http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.html

      posted in SketchUp Discussions
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      d12dozr
    • Help creating a texture map - Resolved, but could be better

      Ok, I'm kinda new at this, but I'll do my best to explain what I'm trying to do...is it possible to create a texture map from a Sketchup model? Here is an example of what I'm trying to do...
      Sketchup screenie
      Here is the Texture map like I want to make...
      t_13_night.jpg

      So, if I made a building in SU and used 10 or 20 different image textures, is there a way to create one texture map from all of them?

      posted in SketchUp Discussions sketchup
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      d12dozr
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      Works perfect now!! Thanks, TIG...I am a complete newbie with .obj's and .mtl's so please forgive my ignorance 😳 I'm guessing that I'll have to manually change the .mtl to use the other 2 textures...Once again, thanks for the great plugin

      posted in Plugins
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      d12dozr
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      Thanks TIG, the plugin works great for importing geometry, but the UV mapped texture is coming in all black. Am I doing something wrong? I have attached a ZIP with the .obj, .mtl and 3 textures (for different times of day).

      Thanks!


      Includes .obj, .mtl, and 3 .jpgs

      posted in Plugins
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      d12dozr
    • RE: 2004 Peterbilt 379EXHD DC

      Good modeling 👍 👍

      posted in Gallery
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      d12dozr
    • RE: New Monopoly City Streets uses Sketchup

      To be fair, they are offering a Pro license...

      @unknownuser said:

      If global MONOPOLY fame and fortune isn't enough, you also have a chance to win a Google SketchUp Pro 7 license (US $495 value).

      The thing that gets me is no photo-textures allowed - only solid colors! 😕 Good luck making a cool model that way, but I suppose the whole thing is geared towards schoolkids - but then why only offer a Sketchup Pro license?? Whatever their reasoning, the game is getting an overwhelming response...

      @unknownuser said:

      Since yesterday, we've increased our capacity three-fold, which enabled more new users to get to play the game. While this means more people are playing at any given moment in time, it also means that game play is still sluggish.

      posted in Corner Bar
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      d12dozr
    • RE: 2009 Wilson Roadbrute 48' Step Deck

      Lookin' good:)

      posted in Gallery
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      d12dozr
    • RE: New TwilightRender can render Sketchyphysics animations.

      Fantastic!!

      posted in SketchyPhysics
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      d12dozr
    • RE: Pool Night Lighting renders

      @earthmover said:

      ...these renders also sold the client on doing outdoor lighting...

      Great! That's what counts 👍 👍

      posted in Gallery
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      d12dozr
    • RE: [Tutorial] Building a waterfall

      Thanks Adam, I also learned lots from this tutorial...in fact I have been wishing some of the SU masters here would post screencasts of random projects - just a glimpse at their workflow would help newbies tremendously.

      posted in SketchUp Tutorials
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      d12dozr
    • RE: H · Ө · L · E

      Pretty neat 👍 👍

      posted in Gallery
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      d12dozr
    • RE: A nifty little tool

      😲 WTF? That's neat...Nice find, Dale 👍

      posted in Hardware
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      d12dozr
    • RE: South wind #2

      Thanks for the explanation, Michalis!!

      posted in Gallery
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      d12dozr
    • RE: Garden

      🤣 it looks like a cartoon house, but its a very fine render 👍

      posted in Gallery
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      d12dozr
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