mm I like your ideas... a race track seems incredibly boring to me... sorry guys.
What about modelling a city; it could work very well with your 'work together'-thing: everyone gets assigned a lot, and (maybe) some basic planning guidelines.
But maybe it's "overdone" too...
Still. I like it. Every city is unique and every building in this imaginary city will be unique as well.
Thanks for the link rclub24. But, I think that's a little pricey for personal use. There is an architectural firm a couple blocks away http://www.a3studiotx.com/a3studio. I think they might have a 3D printer I can use.
Hi Jean,
Thanks for the model, but I'm afraid I've gotten to far in the model to go back and change the seating. I've gotten the seating done by just offsetting the bottom of the racing surface to the back of the building's rim. Plus, I have a road leading in and out of the track area so that cars and other vehicles can enter. I will gladly put you under the contributers for the track when I upload it to the warehouse.
I think I may have found a code that fixes this problem. I'm the only one to test this π, but it's worked both times π tested. Use this code at the start and finish of the model discreption: [88.oin/_likr<gs]
Yeah I plan to go into architecture and am currently running off-road karts. You can't beat those. I've gotten a max horsepower of a Toyota hyprid using my Hemi engine. But of course that's counting when the Toyota's breaks are working. π€£
Anyway, I've been looking for somebody to do some tracks in SU with and maybe have it converted to 3DS MAX for a NASCAR Sim game. Anybody want to join in?