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    • RE: Sketchup causing n-gon triangulation when imported to UE4

      in most cases I cannot control what software is being used. I am just receiving the models most of the time theyre in Sketchup.

      So if i cannot control the fact that the models are being made in sketchup then I will have to convert the ngons into quads one by one? there is no automated plugin that can do this for me?

      posted in SketchUp Discussions
      C
      CellularAutomata
    • RE: Sketchup causing n-gon triangulation when imported to UE4

      Sketchup works with Ngons though doesnt it? So how to a convert a Ngon to a Quad and then triangulate it?

      posted in SketchUp Discussions
      C
      CellularAutomata
    • RE: Sketchup causing n-gon triangulation when imported to UE4

      This is what I would have to do in order to have all triangulations to work correctly. To have to do this across my entire model would take forever. are there any other solutions? plugins?


      18.PNG

      posted in SketchUp Discussions
      C
      CellularAutomata
    • RE: Sketchup causing n-gon triangulation when imported to UE4

      That triangle on the top right I added today just to test to see if it would triangulate correctly. But it seems like a crazy task to have to apply that across my entire model, that would take so long to do. is there a way to automate the triangulation process across a whole model?

      posted in SketchUp Discussions
      C
      CellularAutomata
    • Sketchup causing n-gon triangulation when imported to UE4

      Hello,

      I am having a real issue with the import of a mesh from Sketchup to Unreal Engine 4 via 3ds max.

      I have a model in sketchup which i import into 3ds max and then from the export as FBX format and import into UE4.

      The issue is with the sketchup mesh. When you switch on and look at the triangulation of the mesh it looks like this...
      sketchup mesh triangulation

      When i import it into 3ds max and then into UE4 the triangulation carries through.
      UE4 triangulation shown in wireform

      This in turn effects the way a material is applied to the mesh causing it to warp pretty badly. also when I want to add a displacement map the displacement warps along the triangulated lines and not in the pattern I want.
      The UE4 material result from the triangulation originating from sketchup.

      Is anyone aware of a way to divide the mesh up uniformly so that I do not get this problem? I need to find an automated way of doing this as I have many meshes I will need to do this to.

      Are there any other alternatives anyone is aware of that will resolve this ?

      Thank you.

      posted in SketchUp Discussions sketchup
      C
      CellularAutomata
    • CROP BOX IN SKETCHUP? PLUGIN?

      Hey,

      I was wondering if there is a crop box or something equivalent like what there is in Revit or Archicad? I would like to draw a box around a certain portion of my model and then export only what is contained inside the crop box...

      Has anyone heard of this? or is there such a plugin where this can be done?

      please refer to this link for an example of what i talking about
      http://help.autodesk.com/cloudhelp/2015/ENU/Revit-DocumentPresent/images/GUID-825E58B6-CB9D-401B-A597-7259E57A8EBD.png

      posted in SketchUp Discussions sketchup
      C
      CellularAutomata
    • RE: SketchUp 2017 Wishlist

      The most crucial I think for 2017 is to properly address and fix the clipping plane. It is such pain. even when you keep the model as clean as possible... also it would be nice to be able to zoom really close into an area without the whole model shaking and becoming inaccurate.

      posted in SketchUp Feature Requests
      C
      CellularAutomata
    • RE: VRAY RT GPU Open CL - Sky showing dark grey

      Do you know if there are any plans for vray to make the rendering engine run on the GPU?

      posted in V-Ray
      C
      CellularAutomata
    • RE: VRAY RT GPU Open CL - Sky showing dark grey

      great thanks for you answer, i will see how it goes. also when you just do a vray render, does vray use the CPU or GPU? i just bought a new video card (GTX 970) so hoping that it is being used in this case...

      posted in V-Ray
      C
      CellularAutomata
    • VRAY RT GPU Open CL - Sky showing dark grey

      Hello,

      I am having some trouble getting the Vray RT feature to function properly. Every time i try to use Vray RT the "distributed rendering" box switches itself on. Also when the frame buffer shows up it begins to RT render however the sky is not rendered. It just shows as a dark grey.

      I am running Vray RT with a EVGA GTX 970 GPU with the settings shown in the images.

      Can anybody please shed some light on what is happening here?


      Vray option editor RTengine tab


      Vray RT frame buffer outcome

      posted in V-Ray render plugins extensions
      C
      CellularAutomata
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