If you've used SketchUp at all, you'd know that curved surfaces are represented by by small facets. Just as arcs and circles are represented by a series of line segments. You can't get around that. On the other hand, it shouldn't be a problem in rendering if you've made it correctly. If there are internal faces, you'll have problems.
For example, here's a ring drawn in SU and rendered quickly in KT.
[image: 6318648290_530026a3b2.jpg]
No visible tesselation despit the fact that the surface is made of small quadrilateral faces in SU.
[image: 6318128569_6e28da4fd3.jpg]
Have a look through the Gallery here. You can find any number of examples better than mine. It is like any other computer related stuff, though. Garbage in, garbage out.