SP ICBM project
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Hi again.
I am currently working on my latest project- a sketchyphysics ICBM. I am not releasing it on 3DWH, but it will be released here in stages. Rather amateur-ish (as far as meshes are concerned, i am a n00b), but will be improved later on. (Hopefully!) Includes:
Crash damage
[primitive] Flame effect
Destroyable (disappearing) second stageAnyway, some screenies:





TODOS:
Explosions
Smoke when the rocket is damaged
Bomb explosions
Sounds
New mesh
Better second stage damage (With the split scripted field command in the 2nd stage, it lagged too much, so I used the destroy function)
Better launchpad.
Guidance/targeting.(Looks grim, I might need help for this part)Crappy at the moment, hope to make a new mesh.
UPDATE:
Added a new mesh and nose top (a space capsule!).
NOTE: The capsule doesn't have the crash debris function as the warhead does. (It is a MANNED capsule, after all)
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With your input, this post could be even better π
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