Granted, they don't take revenge at all.
I wish that we knew who killed Kevin.
Granted, they don't take revenge at all.
I wish that we knew who killed Kevin.
Granted, I killed Kevin, not you.
I wish that I knew what to wish about.
Suddenly, Kevin the tea boy vanishes into a pile of pink sawdust, never to be seen again. And walking in with a sinister grin comes a ghastly figure, causing Ross and Martina to faint and be taken captive by...
Well, I'm finding myself forced to enable multiple sides in this version.
Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one.
Here's a style that I made for creating icons. The colors almost exactly match the icons that come with Sketchup. Hope you find it useful.
LOL ... So the reason that the gumdrops fall is that I created them as the sketchy physics capsule creating tool, and then copied them after flattening and enlarging their bases. The reason that they invert is that their collision geometry doesn't change when you mirror (flip along ___ axis) groups. I still don't get why you even thought to play sketchy physics on it though.
I'm not a poet, but I'll have a try.
If this model wins, then thats really bad,
I only spent five minutes, if you ask why.
But in it goes, a winner might be had...
And in plain English: This is a very crude model, but there has to be a first contestant in every competition, so let's get this going!
By the way, why is this in the components requests forum?
The Holiday season is here, there's places to go and things to do, there are more bugs to squish in the script than anticipated... I think you get the idea - there might be a while before the next version, maybe it'll be a Christmas present to you all.
It snowed here today to, about 1/4 inch, but it just finished melting...
It would be an awesome script , but I wouldn't pay for it.
Ok, I must admit that not knowing how to fix this was pretty stupid. It was the second method I wrote on my first script and I wasn't - and I still am not - very knowledgeable about the API. The only reason that I thought it would stump you guys is that the STUPID google employee at the sketchup help group (not pro) told me that an approximation was as close as I could get ! Now I know that he is wrong, because planes do give acurite data! And as for the idea that I had I was thinking that if creating a face with the two faces edges (minus the in-between edge) was successful than I could erase the line. And Jim, you said that skin.rb runs slowly, well it does because of how many nested iterations through arrays I had (every face was processed once for every edge it had, every edge was processed twice, and every vertex was processed at least twice for every line attached to it!), it should run faster with the next version.
Well, are plane values exact? That I will check tomorrow. As for stumpage you might still be in it.
So, I've made a script that erases any lines in-between coplanar faces. The only way that I could think of detecting if they are coplanar is by checking their normals for equality, but the returned normal is an approximation, not the true value . And thus my script erases lines in-between faces that are close - but not absolutely - co-planar and destroys the faces in the process. Any ideas on how to detect if they are ABSOLUTELY co-planar?
I've got one... hehe
Yes, lurkers are important. Didn't mean to make them look bad, but I now see how that post would.
I like it, this also means starting out with 0 inactive users, doesn't it.
This is where I will post all of the versions for skin.rb.
Here are the icons used by the script, just unzip it into the plugins directory.
Original, this is what the script started out as: roofplanfollower.rb
Version 1.7
Version 1.8
Version 1.8.1
Version 1.9
Version 2.0
Version 2.1
Versio 2.2(current)
Just ignore the attachment.
Please discuss this plugin here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&t=6910
See this post for the downloads.
So as I was implementing this fix, I found it very difficult to navigate through my options. And as this fix would add another option to the script I decided that I would get rid of the options box altogether. Fully explaining exactly what I am doing would be hard, so here's just the effects that you will get in the next version:
And thanks for all the encouragement !