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    • RE: [Plugin] Skin.rb

      Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Thanks to all for the feedback. I will look into this, Dave.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Now if anyone understands what the options do and can come up with better wording for them, please tell me


      Skin Tut.skp

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So fletches idea works marvelously! Here's version 2.2 all working. Check out the options dialog if you would, it will soon have a button for it in the toolbar.

      Looking at the poll results, I think I'm going to be working on complex shapes for the next version.


      skin.rb

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So, while I am working out the bugs I made with Fletchs idea, I would like to know what to work on next. If I missed any or you come up with more, please tell me.

      Here's an explanation of the upcoming features:
      Numerous Sides = The ability to connect multiple sides at once, see pic.
      Complex Shapes = Doing shapes that are made up of more than just one face or line section.(I have no idea how to do this)
      Auto Smoothing = It automatically smooths the faces coming from any curves.


      Multiple feature.jpg

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      I decided to do some research and found that settings are very easy to put into a script. So I am now adding Fletch's idea to the script.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Are you talking about this?
      @unknownuser said:

      meaning that the second test specimen below now works "all" of the time

      If you are, the explanation is that I have my settings so that most recent posts are on the top, just mentally replace the word "below" with "above", sorry.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      The reason that I don't do that, although it would be Way easier, is that when you're doing complicated shapes it does not produce favorable results. But now that you've mentioned it, I have made up my mind that if someone shows me a tutorial on how to make settings for scripts I will add that as an option.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Yay! another version. Version 2.1 can be told to fix it's own mes ups, meaning that the second test specimen below now works "all" of the time. Since the icons are not changing at all, this is the last time in a while that I will upload a zip file. For further versions I will only upload the .rb file.


      skin.rb


      skin.zip

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      While this may not seem like very much improvement, from my perspective is is now Way easier to add functionality to it (because of the code structure). Progress will be relatively quick from now on.


      SkinTest2.jpg

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So, I finally got enough time to work on the script! And put out another version! πŸ˜„ I am calling this version 2.0 because of just how much has internally changed. There are still bugs, there will be for a while and I have a few (4-6) features that I will put on. The final version at which I will discontinue work on the script will be called Version 3.0


      skin.zip

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Well, as the school schedule settled in for me, it did so for my friends and family. I also started playing tennis. I have spent practically no time at all on the script since the last post.😞 , Sad isn't it, but please be patient as there is very little work left to be done πŸ˜„.

      Man, does that code look different than last version!

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So life is now settling into the school pattern and I am now getting more time to work on the script. Now it just crossed my mind to check out all the versions that I have put out to you guys to see just how much the script had progressed through time. The results are sad, thus giving me a lot of reason to stop being lazy with the script. I almost feel like apologizing, but I know that you nice people wont accept one. If your wondering what I mean, just take a look at these test results. The unconnected ones came up with an error, the version numbers are on the side and the last row is to show what they were tested on.


      SkinTest.jpg

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      It will be considered when I come to that point. Thanks for the idea πŸ˜„

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      My family went on a 2 week vacation and when we got back it was about time for school to start. So now it is about a month since I have worked on the script, and my school schedule is pretty tight leaving me not much free time, and the free time that I do have normally goes to other things. But the script is still moving along, slowly though.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Ok, this script is going Ridiculously SLOW! 😳 I must admit that I like architecture much more than programing, but I am waiting until this script is done before doing any. But since programing is an afterthought time fill-in and when I am programing it goes quite slowly... But there is good news, the code for the script is going to be a lot faster and better, there is progress, and the end is in sight (I have the final logic in my head).

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So, I went to camp last week and am just getting back to the script. Progress is currently slow, so please be patient. I will be releasing a half version soon, hopefully before Sunday, and probably with a question on some logic.
      And I think I have my info from the poll, could a moderator please remove it. Thank you. πŸ˜„

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      So, I was just wondering just how much people would be willing to pay for this script. It will be for free (don't worry πŸ˜„ ), but I just want to see what a reasonable price would be.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      Thanks for the info πŸ˜„ , it probably is being fixed in the (edited again) ENTIRE REWRITEof the code that I'm doing but I'll check for it when I'm done. Meanwhile you can just use the "Flip Edge" tool from the sandbox tools to fix it.

      posted in Plugins
      A
      architectboy
    • RE: [Plugin] Skin.rb

      There the problem comes up again. I saw it before but couldn't replicate it but apparently you re-found it so I can fix it, now that circles diameter is the same as the squares width, right?

      posted in Plugins
      A
      architectboy
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