I have a free form inground pool where I'm trying to apply a texture to the walls and it keeps getting stretched out,I've tried projecting the texture but nothing seems to help, never ran into this before, am I doing something wrong or is it a limitation of SU? My second question isn't SU related but photoshop, I have a concrete texture that I want to make seamless but it has various shading in it and when I use the high pass filter it evens out but I can't get the color of the concrete back, is there some trick to it or another way instead of the high pass filter? Thanks for any and all help.
Mike
