As far as the Max files are concerned, there is no way of converting them unless you actually have Max installed. Even top of the range converters like Deep Exploration won't open them via its importer unless it can detect Max on your system.
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_1060.jpg)
Posts made by Alan Fraser
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RE: Cleanest way to import FBX?
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RE: How can I apply a texture in all components of a layer?
X-Ray mode? Or create a unique material that you apply only to walls, then turn its opacity down just far enough to show the piping and ducting within.
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RE: Cargo container ?
If you have an accurate 3D drawing file, you should be able to import it into SU and have it scaled correctly. Even if it doesn't import at the correct scale, it's easy enough to fix that...all you need to know it the length of one of its sides...preferably the longest one.
Just measure the length of that side on the imported drawing, but ignore whatever it says in the measurement box and type in what the length should be, then hit Enter. SU will ask you if you want to re-scale the model. Click Yes.
One thing: SU will not re-scale imported groups or components, so you need to either get inside them...in Edit mode...or explode them first. If you already have other stuff in your drawing, you'll need to do the entire re-scale inside a group to prevent SU from re-scaling the entire model. Instead, it will ask you if you want to re-scale the group or component.
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RE: Adding thickness
Why did it become a mess using JPP? Did you hit Tab when you first selected the tool and change the default Erase.... to Keep original faces? Personally, I think that would be a far more useful default, but I can't see any way to change it.
I've never really had much problem with JPP on even quite complex shapes.If all else fails, you could group your original hull, then Copy, then Paste in Place. You could then Scale the copy to something like 99%...although length and width would probably need to be different to achieve a similar looking thickness all round. Once you have things looking reasonable, you can explode both groups, adjust the height of the inner hull so the gunwales line up, then stitch both hulls together.
You could also try Thomthom's Shell script
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RE: Having Troubles With Rendering
I just rendered a model with about half that number of faces, but the same settings, in about 1 minute...with another 2 minutes to anti-alias ...on a 2 year old laptop. It's been my experience with Twilight that using emitting surfaces...and especially brushed metals has a dramatic effect on render times. 8 hours seems a little crazy. I can't imagine why it would be anything like that if you were just using standard SU materials
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RE: [Plugin Library] LibFredo6 - v14.5c - 03 Jul 24
It sounds like you may not have full permission for your Plugins folder...and Windows won't create the necessary sub-folder. Make sure that all the user names in your Plugins folder's Properties/Security all have full edit permission.
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
@asaavedra said:
Hello, I love Freddo plug ins, but I installed SketchUp 13 and these plug ins do not work ... you plan to make it compatible soon??
They do work. Update your Fredo6 Library file.
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RE: [Plugin][$] 3D Tree Maker - New version 1.10.14
@krisidious said:
I cannot give up my SCF PowerBar... It has a paste in place button TIG. A Paste in Place Button! I haven't run into any issue with it that I know of.
Oh wait... That's SCF Standard with the past in place. I don't use Power Bar as much. I use the drop, component stringer and line extrude on it though.
???
There's a Paste in Place on the Edit menu. I put in a Feature Request for it (in V4, I think) because I'd been using it in Corel for years...and we got it.
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RE: [Plugin] V-Ray Tools
That V2013 bug is more easily overcome by simply unchecking and then rechecking V-Ray Tools in the View > Toolbars dialog. it removes itself from wherever it was hiding and relocates to a floating position in the drawing space.
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RE: Fredo's plugins not in Extension Warehouse...?
I'm pretty sure that mac1 is right on the money. What you are seeing here is the shape of things to come. The SCF plugin manager is more user-friendly and a tremendous asset to those of us in this community. If anything nasty slips through the net, there are plenty of experts on hand to help sort out any problems...but you only benefit from that if you are actually part of the community. I've said it before and I'll say it again...users here are not the average user.
Just look at Fredo's JPP plugin. It's been downloaded 34,000 times. Most of us would regard it as an absolutely basic necessity. Yet, if the figure of 30 million SU users is true, then it's only being used by 0.1% of the total userbase...probably fewer than that, if you consider that many will have downloaded it more than once...for different machines etc.
What you are seeing here is the beginning of an Authorized and Unauthorized 'use at your own risk' environment. Trimble, as mac1 suggests, is taking control. The draconian QA requirements in the EW is a maverick filter; Fredo is just 'collateral damage'. That's not to say that he and the other top coders are being taken for granted or ignored. Whether people are happy with the idea or not, the fact remains that SCF is an excellent shop window for talent. I would not be in the least surprised if Chris is the only 'acquisition'. We may not be talking about full-time jobs, but we could well be talking of attractive commissions.
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RE: Fredo's plugins not in Extension Warehouse...?
The only reason I can think of is that they are starting out as they mean to continue; and are laying the ground rules for authors of new scripts...perhaps from a background much wider than SketchUp's existing userbase. It might just be that they have further plans for the core that make such draconian measures necessary in the future...and they don't want even a backdoor method of other scripts being included in the Warehouse.
I'm assuming that if you were building a script from the ground up, it would not make a huge difference to build it EW-compliant.Basically, they are not giving legacy plugins from the fan base here too much thought...because whether it's a plugin or some other modus operandus, we've been developing workarounds for years...like the SCF script...so they know we'll cope whatever the policy.
It seems a bit mean on people like Fredo who have hugely contributed to making SU what it is today; but I'm pretty sure that any wider SU userbase will get to hear about the present scripts one way or another, even if the SCF plugin itself has been denied access to the EW.If it's not some situation like this, they've probably just shot themselves in the foot for no particular reason.
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RE: New plugin found at ferrari architecture
I only just came across this one. Not on this thread, I might add...I just checked to see if it had been mentioned before, as it's not on the index.
It's quite a useful script. It's designed as a tensile fabric plugin, but can also be used as a soapskin bubble if you increase the inflation pressure.
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RE: Fredo's plugins not in Extension Warehouse...?
It would seem so. I'm quite surprised, as he had updated his library files right from the start, to make sure that the extensions worked in V2013. I've been using JPP, TOS, Curviloft etc for weeks in the new version.
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RE: Blast from past
Yes, good times.
Amazingly, it seems that past versions of SU have been archived and are still downloadable.
link
That'll please someone I know who is still on V6 anyway. -
RE: Blast from past
Hi Juan,
Yes, I used the waybackmachine. It contains a massive archived selection of old stuff from the web. You can run a search on sketchup.com then use the calendar at the top to go back to any point. The archived dates will show up as pink dots.
Of course, not everything is archived...so many of the links are dead,Here is the old forum way back in 2004 before the Google takeover.
Now you can revel in nostalgia.It's even got bits of my old 3D-Figures site.
EDIT: And Objective Networks. Hmmm! where have I seen that format and layout used more recently, I wonder?
Seems you can still download the skp...but you get a very interesting result when you try the zip link. -
RE: Blast from past
Wanna see my V4 socks? No, on second thoughts, you don't...you really don't.
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RE: Is there a sketchup equivalent of evermotion arch models?
Off topic I know, but I have argued for years that FF should have a second income stream from selling content outright, alongside the subscription...maybe sets of 100-150...assorted people, vegetation, furniture, lighting and ornamentation etc. It's my personal view that we ignore a large part of the market by not doing so...but it's not going to happen.
There are, admittedly, a few very good reasons for not doing this...one of the strongest being piracy. We actually suffer from an extremely low attrition rate, resulting in very little of our content appearing in the 3D Warezhouse and other such places. This is because our subscribers are overwhelmingly loyal and protective. I know a whole bunch of my people appeared on some Thai site a few years back, but they weren't actually from FF, they were from my original 3D-Figures CD which predates FF...which kind of proves the point about piracy of retail content. Those figures go waaaay back and are very low poly. Their FF versions have been undergoing a rolling program of QA overhaul.
It's quite sad for the SU community that retail content doesn't seem to be able to last the course. I think it's largely a question of economic viability. The lower poly content required by SU often requires just as much work as the higher poly. I could, for instance, build a high-poly tufted sofa, using Soapskin, Artisan or TIG's Extrude tools, in much less time than it takes to craft a low-poly one. Yet I couldn't get away with charging anything like the prices asked for such high-poly content on places like Turbosquid.
Over the years we've had a few people...some from SCF itself, asking if they could join us...because the excellent content they were providing for the retail 'shop window' sites just wasn't selling. The attitude still prevails that it's more economic to waste countless otherwise-billable hours scouring the net for freebies, often followed by yet more hours cleaning them up, than actually taking the relatively minor financial hit of buying or leasing them. This has all the economic sophistication of deciding to walk the 10 mile commute to work every morning in order to save the bus fare or fuel cost.
It seems to be the case that the only substantial retail SU content site to have lasted any real length of time is Susan's Entourage Arts...and that is somewhat different being entirely 2D. The only other long-term SU content site with masses (ie thousands) of 3D models would seem to be Dynascape. It's not insignificant that they too have a subscription model.
Back on topic: One needs to look no further then the thread containing the links to 3D resources. That's been added-to for years. If it ain't there it probably doesn't exist. In fact some of those sites may well be now defunct.
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RE: SQL ERROR [ mysql4 ]
Not today, but it lasted for several hours a couple of days ago.