If you are coming to SU from Wings3D then you're going to be used to subdivision modelling.
While SU will do the things you ask, right out of the box (you can also type in the required number of line segments BTW, in addition to doing it visually) you can greatly extend its capabilities by choosing from a huge number of plugins/extensions. Most of them are free (and available here). Others are commercial but usually fairly low-cost...like Artisan.
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Posts made by Alan Fraser
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RE: Is there a way to do this?
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RE: CryEngine Bans Architecture Use?
The Unreal Engine looks pretty darn impressive.
Youtube Video -
RE: Thatched office
I don't have any personal experience of thatching maintenance, as I've got a slate roof...an old slate roof...held on with copper nails. I'm halfway through cleaning off the old horsehair pargeting on the underside of the slates, before I start on a loft conversion.
The cost of the commercial thatching can't have been cheap, though. Several lorries full of thatch came over from central Europe; and the thatching team was Dutch.
This site gives some details. They seem to suggest that thatching costs from scratch are somewhat over £100 per square metre. http://www.thatching.net/future-thatching/ -
RE: How can i make SKM files?
I think there might be a Ruby script somewhere, which will read all the textures in a folder and create a library from them. However, you would still need to go through that library and edit most of the materials in it, because any automated process isn't going to have a clue about what size the material is supposed to be, or what degree of transparency it might need.
Unless you actually did that, you'd need to edit the material every time you applied it...which would be a bigger pain in the butt than sorting it out to begin with. -
Thatched office
This was recently built about 200 metres from my house. Okay, so I live in a barn conversion and there are a couple of thatched cottages further down the road, so I guess this was designed to blend in. I'm not entirely convinced though.
It's an interesting idea, but I think it's somewhat let down by the basic brick structure underneath...which has all the visual panache of a flat-roofed, 1960s school block.
From certain angles it looked like a haystack fell outta the sky and landed on an office building.Any thoughts?
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RE: Looking for NPR tips for within Sketchup
I know you asked for techniques within SU, but the best and most consistent method I've found for achieving NPR effects is to use Topaz Simplify. It gives you a wide range of off-the-peg effects and you can tweak the sensitivity any way you like, then save it as a preset. I use it all the time for producing NPR Face-Me people and vegetation. http://www.topazlabs.com/simplify
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RE: A day in Pompeii
Nice, Eric. Not quite Hollywood quality, but pretty impressive for a museum video. It's scary to think it'll happen all over again to Napoli one of these days.
My dad was there when it blew up again in 1944, having landed at Anzio 2 months earlier. He helped with the bulldozing of channels to divert the lava flows. We tend to forget it's not just history. http://ffaasstt.swide.com/wp-content/uploads/vesuvius-1944/mount-vesuvius-volcano-pictures-last-eruption-1944-11.jpg -
RE: Push pull all 4 edges at once our scale?
Joint Push/Pull would be my choice too. But, to be honest, it's such a simple operation that it's hardly worth the extra effort of using a script. Just P/P the first edge by 2mm then quickly double-click the other 3 to P/P the same amount.
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RE: Sketchup keeps crashing on import
The 3ds file is faulty. It doesn't open in anything at all. All I get are reports of reading errors.
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RE: How can i make SKM files?
Here's a video I made on the subject, some time ago. It's fairly comprehensive. It covers both adding to a library and creating a new one from scratch.
Youtube Video -
RE: Texture Placement
There's a whole raft of plugins you can use for this...once you get into it. Thom's QuadFace Tools has a great usability too. http://sketchucation.com/forums/viewtopic.php?t=39442
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RE: Drop plugin for 2014
Well, that's kind of the back-story behind the discussion between Box and myself. Plugins for 2014 need to be installed properly. You shouldn't just drop them into the Plugins folder...assuming you can find it. It's actually well buried in Users\App Data\You\Roaming\SketchUp\2014.
In SU's raw state (if you haven't installed a downloader/manager Like Sketchucation Tools) and if the plugin doesn't have an Install button on its web page, you'll need to do it via the Window/Preferences/Extensions/Install Extension menu in SU...and the plugin will need to be zipped in the form of an rbz file.You should, however, do as Box suggests and look for a new, improved version first; which should already have an easy-install button...as all the ones in the Extension Warehouse do. My point was only in regard of plugins you find you can't do without and which haven't yet been '2014ified'.
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RE: Drop plugin for 2014
Yeah, I did notice that...but I thought it was a useful bit of advice for any old stuff that isn't actually in the Store (or the Extension Warehouse). I've use it for a few proprietary plugins that I use; and some others that isn't generally available.
Of course it won't work if the script contains paths that aren't appropriate to V2014.
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RE: A render used without my consent
This seems like a fairly minor infraction. But if anyone gets seriously miffed at the unauthorised use of their stuff and wants to do something about it without remortgaging their home to pay the legal costs, you can always try the DMCA site http://www.dmca.com/Takedowns.aspx to issue a takedown notice. It can cost as little as $10 per month (which ought to be all you need).
I believe the notice goes via the site's hosting company...so the threat carries some weight. -
RE: Drop plugin for 2014
You can use Smartdrop http://sketchucation.com/forums/viewtopic.php?p=17175#p17175 It works just fine.
Like many of the other 'old school' plugins you can still install it in 2014 by zipping the .rb file and renaming it from zip to rbz (unless you already have TT's? installer, which can deal directly with zip files.
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RE: Unselectable mesh?
There's something wrong with the component. You can get to select it if you turn on back edges. But it also seems to be very far from the origin, which always causes problems...and there appears to be some Z-fighting going on inside it, which would suggest one mesh placed exactly on top of another)
You need to select a single component, copy it to a new file, make sure that it's lined up on the origin, then explode it. I'd then delete all the faces...just to make sure that you don't have multiple instances of them, Z-fighting each other. Then rebuild a single face, create a new component and start from there. -
RE: Sketchup crashing after creating material
Have you recently installed a Build-Edge walling/roofing plugin? I had exactly the same problem; and that seemed to be the problem. All custom materials created before the plugin were fine, but SU crashed every time I tried to apply any created after I installed the trial.
Apparently, it's got something against Scousers. -
RE: Restore Toolbar Position? SU2013
You don't need Restore Toolbars any more. Toolbars no longer get messed up on window resize, like they did in earlier versions. Once you have set them up the way you want them, that's it.
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RE: In over my head. Don't even know where to start.
Here is perhaps one way of doing it, based on using the Loft Junction script. This took less than 5 minutes. Obviously the wings, engines and nose cone still need to be sorted out...but it gives you some idea how you can morph one section into another. The front end was lofted using an elliptical path.