Just jimming in that I'd love to know a way around this too. I think the way that SU builds the .eps goes a bit awry when working with say Illustrator,
Latest posts made by Shpox
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RE: Better eps exports?
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Autocad colour index as sketchup material library?
Hey guys, I've been trying to export a building to Autocad over the last few weeks from sketchup. I am aware that the 3D export does this, but it also imports reasonably poorly into ACA/AC. Even using the sketchup import command via AC, the geomtery gets imported in as a series of blocks, and it cant be sectioned, cut or modified to any avail in ACA. It's just a baked set of geomtery that retains its layering system. V8/14 makes no difference.
Alternatively, using the 2D Graphic export/colour by layer technique, everything works great. Luckily, I don't need 3D geomtery in AC. Just the layer setup.
I've been using billy bobs Layer amazing Layer Panel plugin to help this process out, but what would be super handy is if there was a material group in Sketchup that mirrored Autocad's Layer colour index.
It would make things just that bit/quicker than easier. I'm wondering if anyone's yet to build on or if it exists out there?
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RE: Guide Points: Dividing a poly-line in even segments
Hi Mitch, thanks for the help. First time I've come across your blog so I downloaded quite a few plugins.
I had some success with addpts2curve, it works great on polylines, but I was wondering about how you would go about doing something like the bookshelf I've attached.
The overall form is easy enough to come up with arcs but I'm not sure about how to segment it evenly.
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RE: Guide Points: Dividing a poly-line in even segments
Thanks cotty. ALready use BZ but didn't check out all of the options. Converting any existing lines into polylines didn't quite do the trick. The 1001 guide divider still wont pick it up.
Interestingly, using the BZ polyline divider kind of works but it ultamately simplifies the geometery of the line into segments instead of using guide points. Not the result I'm looking for.
I've attached a image that showcases the issue. The 1001 guide point divider is based off line segments. It won't work on poly-lines to deliver guide points.
Surely they must be a way to place guide points on polylines?
Had a look at TT's Guide tools too but I don't think it offers guides at a particular distance.
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Guide Points: Dividing a poly-line in even segments
Hi guys, have a question about dividing lines into segments. I'm currently using the 1001 tool suite's 'divide selected edge' tool to place guide points on line segments.
This works fine 99% of the time, however it doesn't work on lines that have been welded together. Also, if a have multiple connected line segments of different legnths that aren't in a straight line that I wish do divide evenly, this won't work either.
In short is there a way around dividing a line that has been 'welded' together? I'm guessing SU reads this line a bunch of line segments, rather than one.
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Sketchup, 2D Objects and normals on the default plane
Hi guys. The way sketchup handles normals by default has been causing some hassles for me. At the moment, I do a lot of modelling that goes into a 3DS max workflow. After a bit of experimenting, the main issues seems to be that on the default plane, 2D objects have the normals flipped the wrong way.
At the moment, I'm using Vertex by Thom Thom to find instances where faces are incorrect and TIG's Fixed Reversed Face Materials to correct them. Because I'm naturally using a lot of sub-groups in my workflow to keep things neat as possible, I've found that I have to go into each group to fix the normals which can be very time consuming process, especially because you need to check the normals on each on usually. There seems to be no way to check normals by default. I've been using shortcuts to counter this, but I cannot help but feel the best fix would be if 2D objects just had the normals facing the right way.
I've attached a screenshot below that illustrates this. Once a 2D object turns 3D, it's not an issue. The second plane has been flipped along the Blue Direction and is correct
Obviously this isn't an issue for the majority of sketchup users, but I cannot help but feel the best resolution would be if the default modelling tools didn't do this or flipped along blue by default.
I was wondering if anyone had any insight to share on this issue or if we're stuck with 'fixes'. The only thing I can think of is that you just have to keep an eye on the 2D objects when you're modelling them to flip them along the right when being drawn.
Another issue I suppose is that Sketchup doesn't know what faces are orientated correctly, e.g if you have they already have a back material applied, and you use a plugin to reverse all the faces, it's also going to reverse those faces too.
Edit: At the moment I'm using Fredo's Reverse Orient Faces tool with TIG's Click Back face to flip which works well if the back colour is set to like a bright green or something.
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Exporting Guidelines
Hi Guys. Just a very quick question. I'm wondering if it's possible at all to export guidlines or even convert them to ordinary linework. I've looked inside the .dwg/dxf and .eps dialogues but nothing is quite there that works.
Thanks in advance!
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RE: Generate face from closed spline object
@fuzzion said:
@shpox said:
Didn't have any luck with curviloft afaik. I've attached the .skp incase you wanted a quick look.
Enjoy your pringle chips
El Delicouso! Did you manage this with TIG 3d? Have to save up for that one. I used cleanup on both yours and thom thoms models. Both work but his has less faces so might go with his Will show you how the render turns out
@thomthom said:
@shpox said:
Didn't have any luck with curviloft afaik. I've attached the .skp incase you wanted a quick look.
I see - didn't work for me either.
I got something by using Sandbox Tools - From Countours. I had to rotate the shape 90 degrees to be parallel with the ground plane though.
Genuis my man. Have to say, this is one of the best modelling communities I've been too. I've been working in max and it just isn't to same. I cannot get over the time factor and ease for sketchup. Thanks for the support
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RE: Generate face from closed spline object
Didn't have any luck with curviloft afaik. I've attached the .skp incase you wanted a quick look.
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Generate face from closed spline object
Hi guys. I'm after a bit of help with an organic spline shape I'm hoping to make into a window. I'm rendering in v-ray so I guess the edges don't really matter if they're triangulated but wondering if there's a tool to do this or an easy way out