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    Clipping plane

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    • GaieusG Offline
      Gaieus
      last edited by

      Well, the dwg import mightbe a culprit if there is any (even the tiniest) stray line somewhere far away OR if you imported it with preserving the drawing origin and it is now far from your model in SU.

      For the first case, press Shift+Z to zoom extents and (at least on the PC) Ctrl+A would select all. Now you can see if there is anything else but your model is selected. In the second case, check the co-ordinates of some of your endpoints to see if they seem to be very far from the origin but if you have already moved the axes, first right click on them and "Reset".

      Even if neither the above imply, dwg imports can be painful sometimes.

      Gai...

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      • J Offline
        jonnygreen
        last edited by

        Thanks for that.

        I never got to the bottom of the problem, but by copying all the elements (even the dwg plan) into a new file, the clipping issue went away.

        I'm guessing the dwg import process did something to that file.

        Thanks

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        • O Offline
          ovandenbroek
          last edited by

          I can confirm here that copy-paste all elements into a new drawing helps a lot with getting rid of unwanting clipping (in a drawing with a large DWG import)

          This after all other kind of clean-up, camera FOV and origin resetting did not work well...

          Thanks for the tip!

          Okke

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          • B Offline
            Barack
            last edited by

            We don't want the clipping plane. It is stupid and distracting. Please provide an option to disable it!

            I'm a Sketchup Free user, nothing else. 3DS is way too expensive, and Pro, ditto. What else do you expect?

            UPDATE: I have some blender knowledge, that is why this signature is edited.

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            • mitcorbM Offline
              mitcorb
              last edited by

              Dear Barack:
              I cannot tell from your comment if you are being humorous. Humor is ok with me 😄
              Assuming you are serious: This clipping plane is an unfortunate artifact of the way in which I believe OpenGL deals with the complex task of representing the information on the screen. Believe me, even the developers would like to get rid of it.
              Best regards,
              mitcorb

              I take the slow, deliberate approach in my aimless wandering.

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              • jgbJ Offline
                jgb
                last edited by

                This issue keeps coming up on a regular basis.

                The solution is very simple.

                When clipping occurs getting in close, first select a face or line adjacent to what you want to see.

                Then, TURN OFF PERSPECTIVE.

                The model will zoom away from you. Just find the selected object (as a target) and zoom in on it. Then zoom in as close as you want to your desired object.

                Be careful with panning when in very close. Hyperzoom/pan can occur.

                When done, turn Perspective back on, but expect the model to change its view point as well.


                jgb

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @jonnygreen said:

                  Hi,
                  I've just recently re-installed SU Pro 7.1 for Mac from scratch and for the first time ever have a clipping pane problem.

                  fwiw, on mac, you can push the control key and use your scroll wheel to zoom in (this isn't SU specific.. system wide)
                  you can zoom in so far that a single pixel appears about 1/2" wide on your screen..

                  just a little tip for mac users that may need to get in super close when the clipping plane rears it's head.

                  dotdotdot

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    OpenGL requires a clipping plane in front of the camera, so there has to be one.

                    Ray Trace renderers can set the clipping plane distance to 0 - so nothing gets clipped.

                    We have a IRender nXt client who inadvertently placed the camera behind a wall, but close enough to the wall that SketchUp displays it properly. However, our renderer just rendered the inside face of the wall.

                    We could easily set our clipping plane to match the SketchUp clipping plane, but I don't see an easy way to set or read the SketchUp clipping plane location.

                    Does anyone know how SketchUp determines where to place the clipping plane?

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • J Offline
                      Jim
                      last edited by

                      @jgb said:

                      The solution is very simple.

                      When clipping occurs getting in close, first select a face or line adjacent to what you want to see.

                      Then, TURN OFF PERSPECTIVE.

                      Good answer. If you are hunting small edges, set a shortcut for Edit/Item/Zoom Extents. Then you can set the camera to Parallel (Alt-c, a), make a selection where you think the problem is, and use the shortcut. Also, Zoom Window works well in Parallel.

                      This is as small of a Edge as you can draw in SketchUp.
                      0932.png

                      Hi

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                      • J Offline
                        Jim
                        last edited by

                        Isn't there a micro-pan and micro-zoom tool yet? NanoPan™ 😆

                        Hi

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          What? You're not working on this?

                          I take the slow, deliberate approach in my aimless wandering.

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