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    First Rayscaper Test

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    • L
      lightscape Newcomers
      last edited by TIG

      test1.jpg test2.jpg

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      • pixelcruncherP
        pixelcruncher Extension Creator
        last edited by

        Wow, for a first test, you are already getting some pretty impressive results! Are you migrating from another engine?

        Cheers,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        L 1 Reply Last reply
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        • Mike AmosM
          Mike Amos
          last edited by

          It is a fine start, the auto exposure is the new feature to have in any render engine imho, looking forward to new renders from you, be well and enjoy.

          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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          • L
            lightscape Newcomers @pixelcruncher
            last edited by

            @pixelcruncher
            Yes, I use D5 Render or Chaos Envision in my work, but neither of them is built into SU. I have also used Vray and Thea Render, which are relatively lighter and simpler compared to Rayscaper. I hope Rayscaper can evolve more perfectly微信图片_20261004165603_31880_4.png Another one TEST

            pixelcruncherP 1 Reply Last reply
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            • KrassK
              Krass
              last edited by

              Excellent !

              Krass

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              • pixelcruncherP
                pixelcruncher Extension Creator @lightscape
                last edited by

                @lightscape Thanks for the feedback. Would love to hear what you're missing in your workflows. We can make that happen 🙂

                Cheers,
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                L 1 Reply Last reply
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                • KrassK
                  Krass
                  last edited by

                  @lightscape Very nice renders. May be you could increase contrast or use Ambient Oclusion? And increase your herringbone floor normal map level?

                  Krass

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                  • L
                    lightscape Newcomers @Krass
                    last edited by

                    @Krass
                    The testing objective is to verify the accuracy of Rayscaper's ray tracing and its ability to adjust tone mapping, so all materials have been adjusted for roughness and necessary translucency. In addition, in order to make the details in the deep space clearer and avoid overexposure of the window, the overall contrast of the image will be weaker. I think the best way at this stage, besides increasing the parameter adjustability of tone mapping, is to highlight the details of dark areas, maintain grayscale, output EXR format, and then enter the post production color correction software for color correction

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                    • L
                      lightscape Newcomers @pixelcruncher
                      last edited by

                      @pixelcruncher
                      Hi Thomas
                      Thank you for your hard work. Undoubtedly, I like Rayscaper. I think the development direction is very correct.
                      I need to continue testing several scenarios, compare them with other renderers, and provide constructive suggestions. Currently, I have some ideas on camera settings, tone mapping, glass materials, material luminescence, and so on.. Organized and presented to you together

                      pixelcruncherP 1 Reply Last reply
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                      • pixelcruncherP
                        pixelcruncher Extension Creator @lightscape
                        last edited by

                        @lightscape Fucking legend! Thanks!

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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