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    First Rayscaper Test

    Scheduled Pinned Locked Moved WIP
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    • pixelcruncherP
      pixelcruncher Extension Creator @lightscape
      last edited by

      @lightscape Thanks for the feedback. Would love to hear what you're missing in your workflows. We can make that happen 🙂

      Cheers,
      Thomas

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      L 1 Reply Last reply
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      • KrassK
        Krass
        last edited by

        @lightscape Very nice renders. May be you could increase contrast or use Ambient Oclusion? And increase your herringbone floor normal map level?

        Krass

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          lightscape Newcomers @Krass
          last edited by

          @Krass
          The testing objective is to verify the accuracy of Rayscaper's ray tracing and its ability to adjust tone mapping, so all materials have been adjusted for roughness and necessary translucency. In addition, in order to make the details in the deep space clearer and avoid overexposure of the window, the overall contrast of the image will be weaker. I think the best way at this stage, besides increasing the parameter adjustability of tone mapping, is to highlight the details of dark areas, maintain grayscale, output EXR format, and then enter the post production color correction software for color correction

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            lightscape Newcomers @pixelcruncher
            last edited by

            @pixelcruncher
            Hi Thomas
            Thank you for your hard work. Undoubtedly, I like Rayscaper. I think the development direction is very correct.
            I need to continue testing several scenarios, compare them with other renderers, and provide constructive suggestions. Currently, I have some ideas on camera settings, tone mapping, glass materials, material luminescence, and so on.. Organized and presented to you together

            pixelcruncherP 1 Reply Last reply
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            • pixelcruncherP
              pixelcruncher Extension Creator @lightscape
              last edited by

              @lightscape Fucking legend! Thanks!

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • KrassK
                Krass
                last edited by

                I'm trying PBR neutral Tone map...
                Thomas, The tests I'm running are perfect for the tasks I had on the project, following what you told me via email...

                Krass

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                • pixelcruncherP
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass said:

                  I'm trying PBR neutral Tone map...
                  Thomas, The tests I'm running are perfect for the tasks I had on the project, following what you told me via email...

                  Let me know what your findings are!

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • KrassK
                    Krass
                    last edited by

                    I read in your manual that "PBR Neutral" is the default setting, but I’ve always used "Reinhart"—I seem to recall that was the default in older versions, though I’m not entirely sure.
                    In any case, for the moment, I’ve chosen "PBR Neutral" for the brick-walled loft from the "New Releases" post. I’m avoiding messing with the contrast and exposure settings, though. I do miss having the option to save my settings for later use—we’ve discussed that before—but simply keeping a screenshot of them will suffice for now...
                    image.jpeg

                    Krass

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                    • pixelcruncherP
                      pixelcruncher Extension Creator
                      last edited by

                      @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others 🙂 It's a relic from a different time in computer graphics.

                      I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • L
                        lightscape Newcomers
                        last edited by

                        This post is deleted!
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                        • L
                          lightscape Newcomers
                          last edited by

                          @pixelcruncher
                          Hi
                          I have seen the update of version 0.9.99.. After trying, I temporarily stopped my testing. I understand that Rayscaper is moving towards a more streamlined and simpler roadmap. But I cannot understand that the performance function of the material (The new standard material) will further shrink. All the suggestions I mentioned before regarding the organization are now only two:

                          1. There are two modes for setting rendering sampling parameters: simple and advanced. The 0.9.99 version uses simple mode, while the previous version reverts to advanced mode.
                          2. The material function (standard material) needs to be continuously improved in the future based on the existing foundation. I strongly recommend referring to the material system logic of Lighttracer, so that PBR can complete various material functions based on it (I don't understand why the necessary functions of semi transparency and anisotropy disappear in the new version)
                            The material system of lighttracer is shown in the attached image, with reference to the left and right
                            e6fffd04-7a1e-47fd-a674-9699ede538d9.png
                          pixelcruncherP 1 Reply Last reply
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                          • KrassK
                            Krass
                            last edited by

                            Hello, are you using a Mac?

                            Krass

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                            • pixelcruncherP
                              pixelcruncher Extension Creator @lightscape
                              last edited by

                              @lightscape Sorry about that; that's a regression in the latest build.

                              They should be in the advanced section, but I made some UI tweaks, and the advanced section now renders as hidden. This will be back in the next release.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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