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    First Rayscaper Test

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM
      Mike Amos
      last edited by

      It is a fine start, the auto exposure is the new feature to have in any render engine imho, looking forward to new renders from you, be well and enjoy.

      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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      • L
        lightscape Newcomers @pixelcruncher
        last edited by

        @pixelcruncher
        Yes, I use D5 Render or Chaos Envision in my work, but neither of them is built into SU. I have also used Vray and Thea Render, which are relatively lighter and simpler compared to Rayscaper. I hope Rayscaper can evolve more perfectly微信图片_20261004165603_31880_4.png Another one TEST

        pixelcruncherP 1 Reply Last reply
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        • KrassK
          Krass
          last edited by

          Excellent !

          Krass

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          • pixelcruncherP
            pixelcruncher Extension Creator @lightscape
            last edited by

            @lightscape Thanks for the feedback. Would love to hear what you're missing in your workflows. We can make that happen 🙂

            Cheers,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            L 1 Reply Last reply
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            • KrassK
              Krass
              last edited by

              @lightscape Very nice renders. May be you could increase contrast or use Ambient Oclusion? And increase your herringbone floor normal map level?

              Krass

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              • L
                lightscape Newcomers @Krass
                last edited by

                @Krass
                The testing objective is to verify the accuracy of Rayscaper's ray tracing and its ability to adjust tone mapping, so all materials have been adjusted for roughness and necessary translucency. In addition, in order to make the details in the deep space clearer and avoid overexposure of the window, the overall contrast of the image will be weaker. I think the best way at this stage, besides increasing the parameter adjustability of tone mapping, is to highlight the details of dark areas, maintain grayscale, output EXR format, and then enter the post production color correction software for color correction

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                • L
                  lightscape Newcomers @pixelcruncher
                  last edited by

                  @pixelcruncher
                  Hi Thomas
                  Thank you for your hard work. Undoubtedly, I like Rayscaper. I think the development direction is very correct.
                  I need to continue testing several scenarios, compare them with other renderers, and provide constructive suggestions. Currently, I have some ideas on camera settings, tone mapping, glass materials, material luminescence, and so on.. Organized and presented to you together

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                  • pixelcruncherP
                    pixelcruncher Extension Creator @lightscape
                    last edited by

                    @lightscape Fucking legend! Thanks!

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • KrassK
                      Krass
                      last edited by

                      I'm trying PBR neutral Tone map...
                      Thomas, The tests I'm running are perfect for the tasks I had on the project, following what you told me via email...

                      Krass

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                      • pixelcruncherP
                        pixelcruncher Extension Creator @Krass
                        last edited by

                        @Krass said:

                        I'm trying PBR neutral Tone map...
                        Thomas, The tests I'm running are perfect for the tasks I had on the project, following what you told me via email...

                        Let me know what your findings are!

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • KrassK
                          Krass
                          last edited by

                          I read in your manual that "PBR Neutral" is the default setting, but I’ve always used "Reinhart"—I seem to recall that was the default in older versions, though I’m not entirely sure.
                          In any case, for the moment, I’ve chosen "PBR Neutral" for the brick-walled loft from the "New Releases" post. I’m avoiding messing with the contrast and exposure settings, though. I do miss having the option to save my settings for later use—we’ve discussed that before—but simply keeping a screenshot of them will suffice for now...
                          image.jpeg

                          Krass

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                          • pixelcruncherP
                            pixelcruncher Extension Creator
                            last edited by

                            @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others 🙂 It's a relic from a different time in computer graphics.

                            I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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