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    Modlumi - Easy 3D modelling

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    • P
      pixelcruncher Extension Creator
      last edited by pixelcruncher

      Hey folks,

      I'm building Modlumi (https://modlumi.com/), a 3D modelling program that aims to be as easy to pick up as SketchUp.

      It's still early days, so expect rough edges. That's why I'm posting now: I build in the open, and early users' feedback directly shapes what I work on next.

      What I'm looking for:

      • Bug reports: crashes, weird geometry, anything that feels off
      • Workflow friction: where you got stuck or reached for a tool that isn't there
      • First impressions: what you liked and what confused you

      How to give feedback:

      • In the app: click the feedback button in the bottom-left corner (see screenshot)
      • Or reply in this thread if you'd like to discuss

      Thanks for giving it a try!

      image.jpeg

      modlumi-table.gif

      Here's how to give feedback from within the app:
      image.jpeg

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • majidM
        majid
        last edited by

        Nice, very nice:
        I tried to "fillet between two lines using an arc; was not able to do.
        Also, selecting an edge on a face ; not able.
        And the rest: will message/email you or we will talk.

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • P
          pixelcruncher Extension Creator @majid
          last edited by

          @majid Thanks man! Love to get your feedback.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • P
            pixelcruncher Extension Creator
            last edited by

            Update: what's new in the browser version πŸš€

            A big thank-you to @krass, @majid and @rich-o-brien for their feedback. Your bug reports and suggestions shaped almost everything below. Here's what changed this week:

            Modelling

            • Selecting edges is much easier. Before, the face under the cursor usually won over a nearby edge. Now visible edges near the cursor get picked first.
            • Push/pull works in more places. You can now push/pull next to overhanging faces, pull up from an attached overhang, and push/pull where two volumes touch along an edge.
            • Typed push/pull distances follow the cursor, like in SketchUp. Drag into a wall, type 0.3, and it pushes in instead of out. Typed values also no longer pick up tiny rounding errors.
            • Explode for groups and components.
            • Zoom Extents with Shift+Z.
            • Snapping works better on edges seen in perspective, and to the point where a locked axis crosses an edge.
            • Fixed several geometry bugs: holes lost when tracing roof boundaries, nested faces, faces flipping when you draw edges on them, and arcs split by crossing lines.

            Files

            • Save and open Modlumi projects (.modl). You get Save, Save As, a marker for unsaved changes and a "save before leaving?" prompt.
            • SketchUp files open with their saved scene camera, so you see the model the way it was saved.
            • Save to Image downloads a PNG of your view.

            Look and feel

            • Lighting now comes from the camera, as in SketchUp, so walls facing you are no longer a dull grey.
            • Shortcuts work on AZERTY and QWERTZ keyboards. Letter shortcuts now match the letter printed on your key.
            • Menus release the keyboard as soon as you choose an item.

            Feedback

            • You can attach your SketchUp file to a feedback report, which makes geometry bugs much easier for me to reproduce. The feedback button is also easier to find now.

            Coming up

            • A native desktop version. It's the same Modlumi, running as a full app on your computer.
            • A Python scripting API. You'll be able to automate modelling tasks and build your own tools with Python scripts.

            Try it at https://modlumi.com. Please keep the reports coming! πŸ™

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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