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    [Plugin] FredoBend - v1.2a - 25 Mar 26

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    • fredo6F Offline
      fredo6 @Dave R
      last edited by

      @Dave-R said:

      Ah ... So the file needs to be saved before using the extension. Makes sense.

      No. you can use FredoBend on New models.

      The SaveCopy feature is just for saving a copy of the original solid to file (in subfolder FredoBend Saved Containers). This is simply not done if the model is new.

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      • fredo6F Offline
        fredo6 @AISmebel
        last edited by

        @AISmebel said:

        the triangulating line that appears after using the plugin should become soft+smooth. Then the squares of the SubD work. Now the following is happening:

        1.jpg

        I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

        Could you send me a model and a curve so that I see what can be done. Thanks.

        panixiaP 1 Reply Last reply Reply Quote 0
        • A Offline
          AISmebel
          last edited by

          This post is deleted!
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          • A Offline
            AISmebel
            last edited by AISmebel

            @fredo6 I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties. This will give more options to the users of your plugin. As an example, I additionally created objects made using the Flowify plugin. It transfers components without distortion, but the components lose their connection to each other, if you can implement this in your plugin, it will be great.
            Test.skp - This is the model you asked for

            panixiaP fredo6F 2 Replies Last reply Reply Quote 0
            • panixiaP Offline
              panixia @AISmebel
              last edited by

              @AISmebel said:

              the triangulating line that appears after using the plugin should become soft+smooth

              Nope.
              It should be soft = true; smooth = true AND cast shadows = false otherwise it will not work.

              @AISmebel said:

              I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

              I agree +20 on this!
              I already said that in the original discussion on Trimble forum and I 100% stand on that.
              Slicing should be optional. The default behavior should be "deform only", that would make more sense.

              A 1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia @fredo6
                last edited by panixia

                @fredo6 said:

                I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

                I guess it's super-difficult when you need to slice (so you are creating new geometry with new vertex-order/face-IDs), but it's actually quite easy when you just need to deform.
                The key is that you apply preemptive triangulation (with different properties for planar quads/planar n-gons) at the very beginning of the deforming operation in order to stabilize vertex order, edge properties and UV mapping, then you can safely preserve/restore everything once the deformation is done.

                I'm not a programmer, but I managed to formalize the whole algorithm decently enough that Claude can execute that brilliantly (based on the steps that I use to do manually in order to stabilize a mesh for proper Subdivision/Uv-mapping workflow).

                I achieved good deformations which are reliably preserving quads, and UV mapping with decent fallback methods for n-gons.
                I was planning to share the code with you regardless (for review before publishing it on Sketchucation), I think it could be interesting if you could integrate (and probably improve) it in some of your plugins, this one could be a clear candidate.

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  AISmebel @panixia
                  last edited by

                  @panixia said:

                  Нет.
                  Должно быть soft = true; smooth = true И cast shadows = false, иначе это не сработает.

                  I was sure that I was not giving complete information, but I wrote that I knew)) I think Fredo knows exactly what it's about and how it should be. But still, thanks for the correction, maybe this way we will get the desired result faster)

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                  • A Offline
                    AISmebel @panixia
                    last edited by

                    @panixia said:

                    Я планировал поделиться с вами кодом в любом случае (для проверки перед публикацией на Sketchucation), думаю, было бы интересно, если бы вы интегрировали (и, возможно, улучшили) его в некоторые из ваших плагинов, этот может стать подходящим вариантом.

                    I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

                    panixiaP 1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      With FredoBend v1.2b, you can normally keep the quad properties by turning off:

                      • Slicing
                      • remove coplanar edge
                      • soften edges

                      Here is a video showing the process.

                      FredoBends - Quads.mp4

                      Here is the test file. Tell me if this is OK.

                      test quads 2.skp

                      A 1 Reply Last reply Reply Quote 0
                      • fredo6F Offline
                        fredo6 @AISmebel
                        last edited by

                        @AISmebel said:

                        I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                        I don't understand what you mean.

                        The component / group property is kept. If you bend a component. the output is a component. Same for subcomponents.

                        However, all the content of the container is made unique, because bending is not a transformation but a creation of geometry. This has nothing to do with slicing.

                        panixiaP 1 Reply Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia @fredo6
                          last edited by

                          @fredo6 said:

                          I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                          I don't understand what you mean.

                          Wow, I realize that I didn't understand correctly the proposal, so I retreat my + 20 on this.
                          Because you basically can't do that in Sketchup (you'd need some sort of modifier system similar to the 3dsMax one to accomplish this).
                          I understood that he was talking about a non-slicing behavior instead (which would be preferable).

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                          • panixiaP Offline
                            panixia @AISmebel
                            last edited by

                            @AISmebel said:

                            I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

                            It's currently in the last (I hope so) alpha stage, I'll need to fix a couple of edge cases before it can go beta.

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              AISmebel @fredo6
                              last edited by

                              @fredo6 said:

                              Вот тестовый файл. Скажите, пожалуйста, всё ли в порядке.

                              тестовые квадрокоптеры 2.skp

                              2.mp4

                              1 Reply Last reply Reply Quote 0

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