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    ⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update

    Twinmotion render

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    • L Online
      L i am
      last edited by

      But it is not real time there are 3 modes of rendering in TM Real time mainly used only as preview, Lumen Renders and animating friendly and path tracing 90% of renders will be rendered with path tracing

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      • L Online
        L i am
        last edited by L i am

        This is a TM animation I will post more This is done with TM lumen

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        8.1K views · 181 reactions | Porsche 911 (930) turbo with Lumen Twinmotion 2024.1.2 Lumen on Standard settings 2880 x 1620px Backdrop HDRI on Assets from TM and Sketchfab No post production No AI #Twinmotion My Instagram: https://www.instagram.com/3d_thoughts7?igsh=MTJ6bGV3dmE5YnNhZQ== My TikTok: https://www.tiktok.com/@oziel_cantu?_t=ZM-8uG0LCjj3zz&_r=1 | Oziel Cantú

        Porsche 911 (930) turbo with Lumen Twinmotion 2024.1.2 Lumen on Standard settings 2880 x 1620px Backdrop HDRI on Assets from TM and Sketchfab No...

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          If that is path tracing then they have a bit of catchup to do to get it to same levels as competitors.

          My opinion is this is some type of hybrid path-tracing that utilizes realtime effects. The DOF in particular looks like realtime DOF because it is struggling to blur correctly as it moves from focal distance to unfocussed. Or its method to do DOF is still not as good as a competitors.

          Unreal added path tracing initially as a tool to compare realtime with path tracing results. This allowed those using realtime to tweak scenes to get as close as possible to a photoreal result. It's intent was to not be a production ready rendering solution.

          That said it is still a very competent rendering solution but cannot be compared to Vray, Redshift etc as those have years in the game making both biased and unbiased light path engines.

          But from a realtime aspect Epic is as far ahead as anyone could be.

          Download the free D'oh Book for SketchUp 📖

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          • R Offline
            rv1974 @Rich O Brien
            last edited by rv1974

            @Rich-O-Brien
            >>>But from a realtime aspect Epic is as far ahead as anyone could be.
            vantage is far more solid and streamlined (no gamedev overhead )
            https://www.youtube.com/watch?v=Wuz7wGH-p54
            https://www.youtube.com/watch?v=gaRl38M9dxU

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            • P Online
              pixelcruncher Extension Creator @rv1974
              last edited by pixelcruncher

              @rv1974 I think this is about Chaos Arena, which is still an impressive product, but not geared towards SketchUp users. It doesn't advertise a price, so it's expensive.

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • L Online
                L i am
                last edited by

                Chaos is Billed yearly AU $1 080 so USD $680

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                • P Online
                  pixelcruncher Extension Creator @L i am
                  last edited by

                  @L-i-am said in Twinmotion render:

                  Chaos is Billed yearly AU $1 080 so USD $680

                  That's probably V-RAY, I couldn't find a price for Chaos Arena.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • R Offline
                    rv1974 @pixelcruncher
                    last edited by

                    @pixelcruncher https://www.facebook.com/groups/chaosvantage/permalink/4086888244891791/?app=fbl

                    • an example of SU+vantage, (though I personally use vantage via max).
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                    • P Online
                      pixelcruncher Extension Creator @rv1974
                      last edited by

                      @rv1974 Do you know if Chaos Vantage is path-traced? Or is it more like game engine realism, like D5, Enscape, or TwinMotion?

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • L Online
                        L i am
                        last edited by

                        I think that the developmental trajectory of all the leading professional quality render engines is very dynamic ATM will be interesting to see how this evolves. I feel this so incredibly dynamic and entertainment.......... Popcorn, chompity, chomp

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                        • R Offline
                          rv1974 @pixelcruncher
                          last edited by

                          @pixelcruncher true pathtracer

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