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    Twinmotion render

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    • L Online
      L i am
      last edited by L i am

      This is a TM animation I will post more This is done with TM lumen

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        If that is path tracing then they have a bit of catchup to do to get it to same levels as competitors.

        My opinion is this is some type of hybrid path-tracing that utilizes realtime effects. The DOF in particular looks like realtime DOF because it is struggling to blur correctly as it moves from focal distance to unfocussed. Or its method to do DOF is still not as good as a competitors.

        Unreal added path tracing initially as a tool to compare realtime with path tracing results. This allowed those using realtime to tweak scenes to get as close as possible to a photoreal result. It's intent was to not be a production ready rendering solution.

        That said it is still a very competent rendering solution but cannot be compared to Vray, Redshift etc as those have years in the game making both biased and unbiased light path engines.

        But from a realtime aspect Epic is as far ahead as anyone could be.

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        • R Offline
          rv1974 @Rich O Brien
          last edited by rv1974

          @Rich-O-Brien
          >>>But from a realtime aspect Epic is as far ahead as anyone could be.
          vantage is far more solid and streamlined (no gamedev overhead )
          https://www.youtube.com/watch?v=Wuz7wGH-p54
          https://www.youtube.com/watch?v=gaRl38M9dxU

          pixelcruncherP 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Offline
            pixelcruncher Extension Creator @rv1974
            last edited by pixelcruncher

            @rv1974 I think this is about Chaos Arena, which is still an impressive product, but not geared towards SketchUp users. It doesn't advertise a price, so it's expensive.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • L Online
              L i am
              last edited by

              Chaos is Billed yearly AU $1 080 so USD $680

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              • pixelcruncherP Offline
                pixelcruncher Extension Creator @L i am
                last edited by

                @L-i-am said in Twinmotion render:

                Chaos is Billed yearly AU $1 080 so USD $680

                That's probably V-RAY, I couldn't find a price for Chaos Arena.

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • R Offline
                  rv1974 @pixelcruncher
                  last edited by

                  @pixelcruncher https://www.facebook.com/groups/chaosvantage/permalink/4086888244891791/?app=fbl

                  • an example of SU+vantage, (though I personally use vantage via max).
                  pixelcruncherP 1 Reply Last reply Reply Quote 0
                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @rv1974
                    last edited by

                    @rv1974 Do you know if Chaos Vantage is path-traced? Or is it more like game engine realism, like D5, Enscape, or TwinMotion?

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • L Online
                      L i am
                      last edited by

                      I think that the developmental trajectory of all the leading professional quality render engines is very dynamic ATM will be interesting to see how this evolves. I feel this so incredibly dynamic and entertainment.......... Popcorn, chompity, chomp

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                      • R Offline
                        rv1974 @pixelcruncher
                        last edited by

                        @pixelcruncher true pathtracer

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