EMD SD45 - Union Pacific
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Here's the latest. Still a WIP but I'm getting close to finishing. This is modeled with SU 2022 Pro and rendered in D5 Render.
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@Gus-R Love the variation in the in textures. Grimy and dirty but no noticeable repetition.
Incredible detail too!
What's the file size? Would love to see some raw SU with wires to really appreciate the modelling.
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@Rich-O-Brien said in EMD SD45 - Union Pacific:
@Gus-R Love the variation in the in textures. Grimy and dirty but no noticeable repetition.
Incredible detail too!
What's the file size? Would love to see some raw SU with wires to really appreciate the modelling.
Thanks Rich. It's 29 MB right now.
I get a little carried away with my line segments even though it slows me down sometimes. I manage it with scenes like turning of the trucks.
The weathering is by adding a material to the AO layer using images from a package called DGruwier Surface Imperfections - Volume 1 from Gumroad. It's pretty handy and works with D5 Render and Thea Render.
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@Gus-R epic Gus
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@Gus-R said in EMD SD45 - Union Pacific:
DGruwier Surface Imperfections
Is DGruwier Surface Imperfections, something you just put in a diffuse slot?
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@L-i-am said in EMD SD45 - Union Pacific:
@Gus-R said in EMD SD45 - Union Pacific:
DGruwier Surface Imperfections
Is DGruwier Surface Imperfections, something you just put in a diffuse slot?
For D5 Render I invert the texture image and put it in the AO slot. With Thea Render I mix it directly in a layer slot. I forgot exactly the where and how.
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@Gus-R This is the imperfections setting for Thea Render for SU. You can see on the upper right I added a scratches jpg on a diffuse layer as shown. It really can make a big difference and is an easy option for weathering or distressed metals, plastics, etc.
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@Gus-R For D5 Render I add an imperfections image to the AO (ambient occlusion) layer pushing the AO up high. You have to use an inverted image which you can do in Photoshop, GIMP, etc.
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Another update!
Added/created: window wipers; 27 point connectors in front (the red and blue plug covers); window wind screens; window shade (still working on that); new decals in front of hood; fuel cap texture; manufacturer plate; tool box on side finished; door latches at 600 volt access panel; weathering; etc.
Also changed the gray to a lighter gray. I have to add the walk in front with chain and latch; some hoses and a valve for air brakes; etc. Train signal by others and the two figures are from D5 Render. Otherwise I slogged through almost every single piece of this model.
I tried to find reference drawings for most of it including blue prints for the trucks which have to be upgraded to a later model. Some things like the window shade apparatus and the tool box latch I had to do my best guess at the design using some fuzzy images.
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