Rayscaper Learning-Practice
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I am in the process of learning how to use Rayscaper and have run into a question that I would like some feedback about. As you look at the image below, you will see that I have highlighted the Metalic IOR setting. There are 3 settings for this category and I have not quite figured out what the 3 settings are. Hope someone can explain them to me.
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@ntxdave said in Rayscaper Learning-Practice:
3 settings for this category and I have not quite figured out what the 3 settings are
You are seeing the IOR values for the RGB channels that are needed to create Chromium.
If you change the values then you no longer have Chromium. Its a kinda advanced topic but its a very accurate way to create metals. Hence the presets Thomas includes with the work done. -
@Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?
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@ntxdave said in Rayscaper Learning-Practice:
Are things like this included anywhere in the documentation?
I don't know I have yet to look at docs.
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@ntxdave said in Rayscaper Learning-Practice:
@Rich-O-Brien Thanks Rick, I appreciate this. Are things like this included anywhere in the documentation?
Sorry about the typo Rich. I tried to edit it but could not do that after I had submitted it. I thought there was a way to do that. -
@ntxdave said in Rayscaper Learning-Practice:
Are things like this included anywhere in the documentation?
I don't know I've not yet looked at the docs. There's plenty of reading material online surrounding the topic though.
https://creativecloud.adobe.com/learn/substance-3d-designer/web/the-pbr-guide-part-1
That's a good introduction to PBR
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There's documentation here: https://rayscaper.com/manual/materials/#metal-material - Let me know if you have any feedback.
You can access the documentation via the Help menu:
The most feature-rich material in Rayscaper is the Disney material: https://rayscaper.com/manual/materials/#disney-material-pbr-material. This is a real PBR (physically based rendering) material.
Cheers,
Thomas -
Is there any chance that Rayscaper is going to work with Lindale so that it is one of the render applications available in the Skatter plugin?
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Does anyone have any examples of exterior renders they have done with Rayscaper?
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@ntxdave I’m not familiar with the Skatter plugin from Lindale, but does it not work with Rayscaper?
I assume it would just create component instances and then spread them around according to some brushes. Correct me if I’m wrong.
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@ntxdave I don’t have any outdoor renders, so if you do please share most renders were done by @Rich-O-Brien and @majid and they were focusing on interiors.
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@pixelcruncher OK, was just curious if anyone had any to share. I have not tried any yet.
I have the Skatter plugin where you can add bushes and etc to models and it does not support Rayscaper.
Would like to see some though if anyone has any.
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@ntxdave
Maybe an alternate solution works.
Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
Now it is time to scatter the simple (placeholder) one.
It could be done using "component spray" plugin, I think.
It must render fine in RS, I guess. -
Well, here is my first attempt at an external render. Many things to work on but I have to admit I am a little surprised at how this went on my first try.
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@ntxdave that’s a great first attempt! The windows could use some glass.
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@pixelcruncher Yes, I totally agree about the windows. I did try the glass on the roof. but I did a bad job. I might find another simpler model to try to adjust the glass and then come back to this one.
Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.
The other issue I have is that there is no way to use Rayscaper with animations. I think this is becoming very popular these days and I hope it is something you plan for the future.
Again, I really appreciate your feedback/comments.
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@ntxdave OK, here is a second try.
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Some more learning
Here is my latest render. Some progress I think but one thing I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
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Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.
It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?
I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
@ntxdave Can you clarify so I understand better and see how we can improve this?
You should be able to match the exact view you have in SketchUp in Rayscaper:
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@pixelcruncher said in Rayscaper Learning-Practice:
Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.
It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?
Maybe I have not done a good comparison of the two systems. I do find the UI in Twilight Render somewhat easier to comprehend and use. I will try to do some more detailed analysis and give you some more specific feedback about the features that I have found a little more complicated to use.
I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
@ntxdave Can you clarify so I understand better and see how we can improve this?
You should be able to match the exact view you have in SketchUp in Rayscaper:
I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.
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