Rayscaper, My trip down the road to adjumacation.
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@pixelcruncher Moving on a bit.
I have noted that textures that are repeated as in the wood texture on the furniture, can become corrup. the scaling can be lost but sampling from a different piece of that furniture can fix the issue. It's not apparent here for example.
The 'chilli cat' image here has rescaled too. Originally stretched is has reduced in size in the render.
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Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.
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Try this Mike, you can drag in your texture and within 2 seconds you will have a normals map, and in fact any other type of map.
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Very sharp, thanks mate.
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Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.
Still trying for the right mix but it will take a bit of fiddling.
1st is without a domplete roof cap the second with.
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I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
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@Mike-Amos Do you mind sending me that scene again? I would like to investigate why the scaling is off.
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