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    Rayscaper, My trip down the road to adjumacation.

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    • Mike AmosM Offline
      Mike Amos @Mike Amos
      last edited by

      Moved on somewhat.12 1h 17m 24s GPU.jpg

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      • Rich O BrienR Offline
        Rich O Brien Moderator @Mike Amos
        last edited by

        @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

        On the subject of artificial lighting, is there a way to introduce a 'glow' to the light unit somehow? Something to essentially, mimic a lightbulb.

        A couple of versions back there was a way. But at the moment it seems to me there's a bug with having both emissive materials and lights in a scene.

        I need to test more to see if that is the case.

        But to your bulb appearance query. I couldn't get any shader to respect how light should behave as it passes through a frosted glass. When I did get close the render times weren't worth the effort. It also crashed a few times during testing so that dampens my enthusiasm a tad.

        I will try though. Thomas would benefit from seeing where shaders are not doing what is expected from a users point of reference.

        Download the free D'oh Book for SketchUp πŸ“–

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @Rich O Brien
          last edited by

          @Rich-O-Brien

          I was wondering if a different layer may help but going back to renditioner, which had a similar method, it may make no discernable difference.

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @Mike Amos
            last edited by

            @Mike-Amos

            What I have so far, I placed a flat plain just behind the emitter light (Directional) and reduced the opacity a lot. there is some room for improvement with temp etc but a start.

            Emission.jpg

            Rich O BrienR 1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator @Mike Amos
              last edited by

              @Mike-Amos

              54f612df-b978-47da-bd28-380bd07c252c-image.png

              Here was a test I did yesterday. The bulb has a Glass shader with Roughness and Transparent Shadows.

              03b0aa68-bb3d-453c-ae3a-9566c8f0355c-image.png

              Inside I put a Sphere Light. Its not behaving right though. I still believe that lights and the values needed are off.

              Download the free D'oh Book for SketchUp πŸ“–

              pixelcruncherP 1 Reply Last reply Reply Quote 0
              • pixelcruncherP Offline
                pixelcruncher Extension Creator @Mike Amos
                last edited by

                @Mike-Amos The missing skirting board and lights, was that caused by a bug in Rayscaper?

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator @Mike Amos
                  last edited by

                  @Mike-Amos

                  You can use fake emission. - This will give objects a glowy appearance, but they are not really lights, so they won't shine on the surrounding objects. Using the fake emission option will also reduce render times.

                  In the below image, the left sphere has normal emission and the right sphere has fake emission.

                  ba44f366-b070-463d-a739-fe5c094358fc-image.png

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @Rich O Brien
                    last edited by

                    @Rich-O-Brien This looks indeed buggy, thanks for the information and I will look into this problem.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • Bryan KB Offline
                      Bryan K @Mike Amos
                      last edited by

                      @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

                      @Bryan-K

                      Ta mate, feedback always helpful. Building and rendering the scene can lead to missing/ignoring stuff.

                      I hear ya. Happens to me all the time. πŸ˜‰

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Oh that last one is damn good!

                        See my portfolio at https://delphiscousin.blogspot.com/

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @Bryan K
                          last edited by

                          @Bryan-K

                          I have notioced glitching and pixel loss on the monitor but a pixel fitness test proves the monito is fine and the graphics cards GPU is the culprit, probably one of the issues I have had since I got this pc. A nuisance but that's folks life........

                          Mike AmosM 1 Reply Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos @Mike Amos
                            last edited by

                            My last post was not at anyone, that bleep thing is a pain. Just a cmooent in the thread about the experience of the process of rendering the model. I can no longer render with Rayscaper probably due to the graphics card/gpu. Soon have the beast off for repair though.

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @Mike Amos
                              last edited by Rich O Brien

                              @Mike-Amos

                              Well, the beast has been received at the treatment centre so I am running the old machine, similar size etc so no surprises it looks and smells the same.
                              The internal dimensions are 12'square for the main rooms with a 5 foot bathroom and entry downstairs.

                              Entourage and some tweaks are all for the model I think then get some attention to the lighting!

                              For some reason when selecting gpu render, this pc reverts from 2748 x 1048 to 1000 x 1000 pixel size.

                              Boxing 4 300 Sampless 7m 47s gpu.png

                              Mike AmosM 1 Reply Last reply Reply Quote 1
                              • Mike AmosM Offline
                                Mike Amos @Mike Amos
                                last edited by

                                @Mike-Amos

                                Well, had a thunk to add a reading light over the desk, balance. I still do not have it yet but, I am looking.

                                Peace out.

                                Boxing 5 300 Sampless 30m 41s gpu.jpg

                                Lightened in Irfanview. The original was blurry dark.

                                pixelcruncherP 1 Reply Last reply Reply Quote 0
                                • pixelcruncherP Offline
                                  pixelcruncher Extension Creator @Mike Amos
                                  last edited by

                                  Nice render Mike!

                                  For some reason when selecting gpu render, this pc reverts from 2748 x 1048 to 1000 x 1000 pixel size.

                                  Can you reproduce this consistently? Smells like a bug.

                                  Well, I had a thunk to add a reading light over the desk, balance. I still do not have it yet but, I am looking.

                                  Maybe this is something I can help with? Is the light just not rendering, or are you having trouble configuring the light?

                                  Cheers,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  Mike AmosM 2 Replies Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos @pixelcruncher
                                    last edited by

                                    @pixelcruncher

                                    Well, difficult to say if there is any illumination from the unit, it has a fake emitter and two directional lights which are pointing in the correct direction. Still getting myself oriented with these lights.

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                                    • Mike AmosM Offline
                                      Mike Amos @pixelcruncher
                                      last edited by

                                      @pixelcruncher

                                      Essentially the balance issues make it difficult for me to see where the illumination level is do I will have to render a scene or two with just the lamps I have made and adjust from there.

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @Mike Amos
                                        last edited by

                                        @Mike-Amos

                                        Weird this, one spotlight and one directional light along with the fake emitter surface.

                                        I ramped up the directional light alone to 100.00 watts. OK, distance that this illumination appears at needs adjusting. I then reduce the power levels to zero watts and the illumination does not change. I will close Rayscaper and open it again, see what happens.

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                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          @Mike-Amos

                                          OK, part of the reasons for a simple black screen rather than a render is that for some reason, there were TWO 'ghost white' textures/colours imported. Only one of which had any reference to 'glass'.

                                          Nice to find that.

                                          Even at 200w the cone of light is not apparent from the now 2 x spotlights.

                                          Mike AmosM 1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos @Mike Amos
                                            last edited by

                                            @Mike-Amos

                                            OK, the properties assigned to materials etc in Rayscaper are not surviving shutdown and restart on this pc. Memory? 32gig and a decent graphics card suggests not.

                                            Boxing 7 500 Sampless 42m gpu.png

                                            Rich O BrienR 1 Reply Last reply Reply Quote 0
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