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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • A
      Alattab
      last edited by

      I would like to see an option added to change the sky color and use raster images png , jpg, ..... image as background for color enviroment or in postprocessing menu , as well as a dedicated UV menu for Rayscaper.
      Capture-4.PNG

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      • A
        Alattab @pixelcruncher
        last edited by

        @pixelcruncher
        This is fantastic; it looks like there might be some strong competition for the ambient occlusion rendering engine.

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        • pixelcruncherP
          pixelcruncher Extension Creator @sashapepperspray
          last edited by

          @sashapepperspray

          What I'm releasing currently and in the near future will still be available to you with your existing license.

          I will announce the plan for the 2.0 release soon and provide more clarity about the upgrade plan. If there are critical bugs or issues in 1.0, I will still make new builds available for 1.0 license holders.

          Cheers,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • pixelcruncherP
            pixelcruncher Extension Creator
            last edited by pixelcruncher

            @alattab - Can you clarify " UV menu for Rayscaper."? Is this for individual image textures, because you can already edit their UVs under the image texture settings. But I presume this is something else?

            Also panning works currently with CTRL + Mouse Drag. Was that not clear, or you think there's value in having an explicit button to enable the pan tool?

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • pixelcruncherP
              pixelcruncher Extension Creator
              last edited by

              Hey, Rayscaper users!

              Rayscaper 1.0.2 is available. You can get it via:

              • The SketchUcation store.
              • Direct download: Rayscaper_Win_1.0.2.rbz.

              I recommend upgrading to the latest version.

              Glass Presets

              The Glass material now has presets for the kinds of glass you model most: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. Pick one and Rayscaper sets the index of refraction, the roughness and Thin for you, and keeps your color. Window Pane is for windows modelled as a single face, Frosted for shower screens and privacy glass, Crystal for wine glasses. See Glass Material.

              Glass presets

              Viewport Background

              Post Processing has a new Viewport Background section: pick a photo (PNG or JPEG) and Rayscaper shows it behind a transparent render, so you can see your design on the site photo or a backplate while you work. It's only shown in the viewport, so the renders you save stay transparent for your own compositing, and changing it doesn't restart the render. Turn on Transparent in the Environment section to see it, the section offers a button for that, and Match Render to Image when the photo has a different aspect ratio than your render. See Post Processing.

              Viewport Background

              What Changed?

              • Add presets to the Glass material: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. A preset sets the IOR, roughness and Thin, and keeps your color.
              • Add a Viewport Background to Post Processing: show a photo behind a transparent render to see it composited over a backplate. It's only shown in the viewport, so saved renders stay transparent.
              • Fix the GPU denoiser running out of memory, and renders failing, on PCs with two NVIDIA GPUs.

              Full release notes: rayscaper.com/manual/release-notes

              Help Me Build the Community 👍

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

              Follow me on X.

              Happy Rendering!
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              A 1 Reply Last reply 👍
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              • A
                Alattab
                last edited by

                an example
                0123.png

                pixelcruncherP 1 Reply Last reply
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                • A
                  Alattab @pixelcruncher
                  last edited by

                  @pixelcruncher SUPER

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                  Reply Quote 1
                  • pixelcruncherP
                    pixelcruncher Extension Creator @Alattab
                    last edited by

                    @Alattab Thanks for the example. I'm still not sure what you're missing, because Rayscaper already does some of these things in the settings of an image texture:

                    • Place as a box: set Mapping to Tri-Planar under Texture Projection. It projects the image from three sides and ignores the UVs from SketchUp, so it works well on imported models without good UVs.
                    • Turn the texture, scale, move: the Transformation settings (Scale, Translation, Rotation) of every image texture.
                    • All images of a material at once: the Texture Mapping… button at the top of the material editor moves the color, roughness and normal maps together.

                    They're all explained here: https://rayscaper.com/manual/textures/#texture-projection-uv-or-tri-planar

                    Would you like more mapping types there, for example cylinder or sphere mapping, or one picture fitted to each face? Or do you mean a menu in SketchUp itself that changes the SketchUp UVs, like the extension in your screenshot? Those are two different features, so it helps me to know which one you'd use..

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    A majidM 2 Replies Last reply
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                    • A
                      Alattab @pixelcruncher
                      last edited by Alattab

                      @pixelcruncher Yes, as you mentioned, we need to be able to edit the texture within the SketchUp viewport ; I would also like to see various options added for how the texture is projected .

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                      • KrassK
                        Krass
                        last edited by

                        are you talking about texture mapping?

                        Krass

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                        • KrassK
                          Krass
                          last edited by

                          all this features are available with free plugin SketchUv. And best : Thrupaint by Fredo6

                          Krass

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                          • A
                            Alattab
                            last edited by

                            I think it's a good idea to have the Tracking SketchUp Sun box be able to check out the Rayscaper view window without resorting to it.

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                            • A
                              Alattab
                              last edited by

                              it is good to add color picker to pick color from render screen

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                              • S
                                sashapepperspray
                                last edited by

                                any idea when you are going to add section plane support? it is the only feature I need that you don't have yet. (The only thing I miss from twilight render).

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                                • majidM
                                  majid @pixelcruncher
                                  last edited by majid

                                  @pixelcruncher To my experience, cube mapping aka box mapping, may solve the majority of architectural texturing. What may make it easier and more intuitive, and may speed up the texture mapping, could be a "virtual" box that sets the origin of the texture and its dimensions are the same as the texture tile. Rotating, scaling, and moving it may change the material's origin, rotation and scale.
                                  This virtual cube (maybe just a grayish wireframe box) could work similarly with procedural textures as well. This way the Tri-Planar would be an internal job.

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                  KrassK 1 Reply Last reply
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                                  • KrassK
                                    Krass @majid
                                    last edited by

                                    @majid
                                    But that is exactly what has been available in Rayscaper for several versions now—triplanar mapping. Or am I mistaken, and you’re referring to something else?
                                    image.jpeg

                                    Krass

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                                    • majidM
                                      majid
                                      last edited by

                                      Yes it is there yet could be more intuitive (IMO) maybe like what happens in 3Ds Max mapping modifier (UVW map Modifier)

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • KrassK
                                        Krass
                                        last edited by

                                        It was nice having Animator with Rayscaper, but the plugin behaves so strangely that I’m getting fed up. I’ve wasted so much time and haven’t managed to achieve anything. Nothing but unpleasant surprises—it’s completely illogical.
                                        Perhaps if I get some help on the thread dedicated to it...
                                        And yet, I had intended to use it quite seriously.

                                        Krass

                                        Rich O BrienR 1 Reply Last reply
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                                        • Rich O BrienR
                                          Rich O Brien Moderator @Krass
                                          last edited by

                                          @Krass said:

                                          behaves so strangely

                                          Can you share a file that reproduces the error? That would be helpful for Fredo

                                          When dealing with many objects and nested objects in a scene it is easy to 'wrong-pick'

                                          I watched your video but it's not clear to me what it was you were highlighting.

                                          Download the free D'oh Book for SketchUp đź“–

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