Rayscaper New Releases
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@Mike-Amos Not at this time.
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Does Rayscaper support proxies?
I'm sure it will come soon!
Fredo6 made a plugin for proxies, but I did not use it, was it for vray? I dont remember -
Is it possible to use the SketchUp background as a backdrop for the scene during the rendering process when using 'sky' settings?

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Is it possible to have RayScaper automatically recognize material names and configure them accordingly? For instance, if a material’s name contains the word "glass" (in any part of the name), could it be automatically set to have glass properties, without requiring an internet connection?
Fog option what about it ?
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Not the end of the world and time is Einstein, so a relative told me.
When there is time Thomas will consider the pro's and cons.
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Hello, I’m wondering if there’s a trick for generating shadows on HDRI maps—or perhaps a "wrapper material" that could be used?


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@krass Thomas would need to add support for Shadow Catcher. That would be awesome!
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I know how to do it with still images by cheating in post-production—importing an ambient occlusion layer—but with an animation...
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Is it possible to use the SketchUp background as a backdrop for the scene during the rendering process when using 'sky' settings?
You’ll get better results by adding a "material ID" render pass.
Then, ask the AI to change the background behind the windows, and create a composite image in Photocraft or GIMP using your material ID pass. -
@Krass We want updates that provide users with features compelling enough to convince them to switch to using RayScaper.
scaling enviroment one of them ?
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Hi all,
Thanks for all the questions and feedback!
Quick update: I'm planning to release 1.0 very soon. Rayscaper has a good set of features for a 1.0 by now, and I know the Beta label still puts some people off from buying it. I've seen interest grow over the last couple of months, so I want a strong first product for a broader audience.
@lightscape Thanks for the comparison images. The denoiser fix was easy: it now keeps fine texture detail, like distant wood grain, much sharper. It's in the next release. About testing without limits: there's already too much abuse of Rayscaper as it is, so I'm not planning to offer more than the free version for testing. A license removes the resolution limit.
- City photo behind the windows with a Sky: Rayscaper doesn't render SketchUp's watermarks, since they're a flat image drawn in the viewport, not part of the model. There are two easy workarounds:
a. Put the photo on a large face outside the windows, in the model. It renders with the scene, so you also get it in reflections and animations.
b. Turn on Transparent in the Environment section. The sky still lights your model, but the background behind the windows comes out transparent in the PNG. Then put the photo behind it in Photoshop or GIMP. The Material ID pass, as @Krass suggested, helps you select the glass. - Setting up materials by name: this is planned, even before 1.0. Rayscaper needs to be online for the asset library and licensing.
- Fog: it's on the list, but it won't be in 1.0. Fog needs volumetrics, which is a very big change to the renderer.
- Scaling the environment: can you tell me a bit more about what you mean? An HDRI is infinitely far away, so it has no scale. A bigger HDRI file gives a sharper background, but it doesn't make anything in it larger or smaller. If you want the HDRI ground to line up with your model, like the trailer standing in the snow in @Krass's images, that's a different feature.
- @krass Proxies are on the list, but this is also a huge change, and won't make it to 1.0.
@Krass @Rich-O-Brien I hear you on the shadow catcher, or matte material. I see why it matters for animations. I'll try to add one, though it probably won't be ready for 1.0.
Thanks for the support, folks!
Cheers,
Thomas - City photo behind the windows with a Sky: Rayscaper doesn't render SketchUp's watermarks, since they're a flat image drawn in the viewport, not part of the model. There are two easy workarounds:
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I'll try to add one, though it probably won't be ready for 1.0.
Take your time. I'm happy with you sticking to your plan. It's been solid so far.
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Just a thought, there is a competition at Evermotion which might be a good test, maybe make a few bob worth in prizes too. Just a thought.....
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@pixelcruncher i mean
environment sphere sizing , like ball sizeing , and can you add hemispher option ,
you can see some thing like in simlab composser render softwear -
@pixelcruncher
it is usuefull to use sketchup back ground to line up sun direcrion and other propuse , and you can add fore ground and backpalet , fore ground , back ground like kyshot render softwear -
Heads up, friends—be very careful not to delete an Animator "film" when creating a new one. I lost all the settings for my second film, even though I had saved it. Deleting "film 1" wiped out all my material, HDRI, and other settings, leaving "film 2" completely "stripped"—though the animation itself remained intact. I have to admit, this really killed my motivation.
So, I’m giving up on re-rendering the first film... -
it is usuefull to use sketchup back ground to line up sun direcrion and other propuse , and you can add fore ground and backpalet , fore ground , back ground like kyshot render softwear
By using AI for your backgrounds, you get an image that scales to match your model, aligns with the lighting, and—most importantly—fits the perspective. You can quickly switch between different settings with just a few clicks.
Otherwise, you’re just looking at basic photo manipulation.
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yes, this is a v-ray and twinmotion feature. Still not available in D5 render. may be some day in Rayscaper
I’m done playing around with Rayscaper and animation for today: the rendering crashes on my most powerful PC, and when I reopen SketchUp, the Animator animation is a complete mess.
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@Krass, sorry about that. I think this is a bug in Rayscaper. I will investigate and see if we can fix it.
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@krass That's unfortunate. Doesn't help with what happened but I tend to work on copies of files rather than the source file to prevent data loss. Especially while in Beta.
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