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    Rayscaper New Releases

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    rayscaperrender
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    • G Offline
      gabrielaher Newcomers
      last edited by

      How its takes to give the license via email???

      P 1 Reply Last reply Reply Quote 0
      • P Offline
        pixelcruncher Extension Creator @Mike Amos
        last edited by

        Hey @Mike-Amos,

        Could you provide a screenshot? Here's what I see when hiding the assets panel. As you can see I still have a progress bar, so I think we are talking about different things:

        5be37c7f-3424-4f39-8a1f-b6389e7389a7-image.jpeg

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • P Offline
          pixelcruncher Extension Creator @Krass
          last edited by

          @Krass

          Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?

          Thanks,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          KrassK 1 Reply Last reply Reply Quote 0
          • P Offline
            pixelcruncher Extension Creator @gabrielaher
            last edited by

            Hi @gabrielaher ,

            You can buy a Rayscaper license here (if you are logged in): https://sketchucation.com/purchase-smart.php?plugin=rayscaper

            To manage a license you already have, you can do that here: https://sketchucation.com/webshop/my-licences.php

            Let us know if you need more help.

            Regards,
            Thomas

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • KrassK Offline
              Krass @pixelcruncher
              last edited by

              @pixelcruncher said:

              @Krass

              Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?

              Thanks,
              Thomas
              Hello, it's done, I sent you the file

              Krass

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              • P Offline
                pixelcruncher Extension Creator
                last edited by

                Hey, Rayscaper users!

                Rayscaper 0.9.94 Beta is available. You can get it via:

                • The SketchUcation store.
                • Direct download: Rayscaper_Win_0.9.94_Beta.rbz.

                I recommend upgrading to the latest version.

                What Changed?

                • Fix occasional skewed or corrupted textures in renders.
                • Fix render failures when emissive materials are assigned to a group or component instance instead of directly to faces. (Cheers @krass for helping me find this bug!)

                Full release notes: rayscaper.com/manual/release-notes

                Help Me Build the Community 👍

                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
                and helps me showcase its capabilities to new users.

                Follow me on X.

                Happy Rendering!
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                1 Reply Last reply Reply Quote 0
                • P Offline
                  pixelcruncher Extension Creator
                  last edited by

                  Hey, Rayscaper users!

                  Rayscaper 0.9.95 Beta is available. You can get it via:

                  • The SketchUcation store.
                  • Direct download: Rayscaper_Win_0.9.95_Beta.rbz.

                  I recommend upgrading to the latest version.

                  What Changed?

                  • Improve asset setup feedback. Rayscaper now shows the asset name during setup.
                  • Improve asset download reliability. Large Poly Haven assets now use less memory and complete more reliably.
                  • Add Max Transparent Depth render control for GI and Approx. GI. Increase it when layered transparent or opacity-based materials render black where several panes overlap.

                  Full release notes: rayscaper.com/manual/release-notes

                  Help Me Build the Community 👍

                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
                  and helps me showcase its capabilities to new users.

                  Follow me on X.

                  Happy Rendering!
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  KrassK 1 Reply Last reply Reply Quote 0
                  • KrassK Offline
                    Krass @pixelcruncher
                    last edited by Krass

                    @pixelcruncher
                    Hello Thomas,
                    An exercise using a previous client project with version 0.9.95.
                    A 4K render at 3000 spp, taking 1 hour 44 minutes on an RTX 3060 GPU.
                    Then downscaled to 1080p to use with GPT images for the characters (it’s a lot of work!).
                    Followed by compositing the characters back onto my original Rayscaper render.
                    I definitely messed up the glass on the pendant light, and forgot to finish the window view background...but I stayed honest and didn't ask ChatGPT to fix it! It’s a chandelier from 3D Warehouse, after all—naturally!

                    raw RS 1080p render:
                    alt text

                    with characters:

                    alt text

                    Krass

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                    • P Offline
                      pixelcruncher Extension Creator
                      last edited by

                      That's actually a very nice use of classic rendering + AI. Thanks for sharing! Why not render directly in 1080p if you have to downscale it for use with AI?

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • KrassK Offline
                        Krass
                        last edited by Krass

                        I hold the view that renders should always be generated at high resolution. I still believe that. It allows for error correction during post-production and adds details that you wouldn't get at low resolution. You also gain sharpness. However, I've noticed that using a high number of SPP doesn't make much of a difference. I think that's what you were saying.

                        Krass

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