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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Rayscaper New Releases

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    • P Offline
      pixelcruncher Extension Creator @Krass
      last edited by

      @Krass Thanks for the kind words! Great to hear that you like it!

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • K Offline
        Krass
        last edited by

        This post is deleted!
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        • K Offline
          Krass
          last edited by

          My first animation with Rayscaper!

          Link Preview Image
          Comparatif rayscaper/magnific upscale – jskup

          Avant Après

          favicon

          jskup (jskup.fr)

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          • P Offline
            pixelcruncher Extension Creator @Krass
            last edited by

            @Krass Nice, thanks for sharing! Super cool to see this result.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • P Offline
              pixelcruncher Extension Creator
              last edited by pixelcruncher

              Hey, Rayscaper users!

              Rayscaper 0.9.83 Beta is available. You can get it via:

              • The SketchUcation store.
              • Direct download: Rayscaper_0.9.83_Beta.rbz.

              I recommend upgrading to the latest version.

              What Changed?

              • Add Nishita sky sun tracking from SketchUp shadows. The procedural sky will now automatically follow the sun position set in SketchUp's shadow settings, making it easier to match lighting conditions across your workflow. You can enable this via the menu Extensions > Rayscaper > Sync Nishita with Sun. See Syncing with SketchUp Sun for more details.
              • Improve environment power controls with logarithmic sliders. Environment intensity is now easier to adjust precisely across a wide range of values.
              • Fix crash when changing render resolution. Rayscaper will no longer crash when you adjust the resolution settings.
              • Fix alpha textures to use linear color space. Alpha channels in textures now render with correct transparency values.

              SketchUp_5nSoDFri5O.png

              Help Me Build the Community 👍

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
              and helps me showcase its capabilities to new users.

              Follow me on X.

              Happy Rendering!
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              K 1 Reply Last reply Reply Quote 1
              • ntxdaveN Offline
                ntxdave
                last edited by

                What tool can you use to create an animation that works with Rayscaper?

                Press F1...thank me later

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Any plans to ,ake Rayscaper work withAnamator?

                  Press F1...thank me later

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                  • K Offline
                    Krass @ntxdave
                    last edited by

                    @ntxdave i think it only works with scene transitions. Wait for pixel cruncher answer about Animator.

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                    • A Offline
                      Alattab
                      last edited by TIG

                      How can I make a water material ?

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                      • P Offline
                        pixelcruncher Extension Creator @ntxdave
                        last edited by

                        @ntxdave Like @krass mentioned, it only works for SketchUp scene animations. Fredo animator is not supported yet. Here is a guide on how to animate regular SketchUp scenes: https://rayscaper.com/guides/animation/

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • K Offline
                          Krass @Alattab
                          last edited by Krass

                          @Alattab forwater may be try a transparent or glass material and try several wave normal maps in the normal slot, play with material scale

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                          • K Offline
                            Krass
                            last edited by Krass

                            here a test with PBR mode/color/no roughness/ and this normal map
                            water.png

                            water.jpg

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                            • K Offline
                              Krass @pixelcruncher
                              last edited by Krass

                              @pixelcruncher Hello ! This is great,
                              You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.

                              And I really like the interface in general. The scenes load very quickly...

                              However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.

                              Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.

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                              • P Offline
                                pixelcruncher Extension Creator @Krass
                                last edited by

                                @Krass That's some nice looking water! And a great workflow.

                                I did a similar experiment. I used a glass material with an index of refraction of 1.33 (the IOR of water). I used a water texture I found online.

                                Here's how I set it up in SketchUp and Rayscaper:

                                f0c646ab-616a-4486-bb0d-f41f9862d930-image.png

                                And there are the details of the glass material:

                                7c3267f3-55ca-405b-9220-f71adf1d90f2-image.png

                                I found the water texture here: https://www.cadhatch.com/seamless-water-textures

                                One of the upcoming releases, I will try to add a water material. It's such a common item in Archviz that I think Rayscaper should have one.

                                I hope this helps!

                                Cheers,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                A 1 Reply Last reply 👍 Reply Quote 0
                                • P Offline
                                  pixelcruncher Extension Creator @Krass
                                  last edited by

                                  @Krass said in Rayscaper New Releases:

                                  @pixelcruncher Hello ! This is great,
                                  You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.

                                  Cheers! Glad to hear the bug is fixed.

                                  And I really like the interface in general. The scenes load very quickly...

                                  Nice! I did put some work into improving the interface during the holidays.

                                  However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.

                                  Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.

                                  Fair enough, I'm aware that this working 100% correct is super important. Expect this to be fixed in one of the upcoming releases.

                                  Regards,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    Krass
                                    last edited by

                                    I'm trying to find a plugin to extract all textures from a SU model, I had one before, I think it is from Eneroth...

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                                    • K Offline
                                      Krass
                                      last edited by

                                      eneroth material Extractor

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                                      • K Offline
                                        Krass
                                        last edited by Krass

                                        In the meantime, to transfer a project to another machine, simply go to the editor of the material and open the texture in the Windows viewer, then save it in the images folder generated by the Rayscaper material archive once SU is opened on the other machine (from the archive created by Rayscaper).

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                                        • A Offline
                                          Alattab @Krass
                                          last edited by

                                          @Krass thank you

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                                          • A Offline
                                            Alattab @pixelcruncher
                                            last edited by

                                            @pixelcruncher Where can I add specular luminosity maps? Or where can i mange specular value

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