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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Yep, trying to get to grips with the actual process or getting them back into the wild.

      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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      • S Offline
        sashapepperspray @sashapepperspray
        last edited by

        I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.
        (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

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        • P Offline
          pixelcruncher Extension Creator
          last edited by

          I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.

          That's a good clue. I think it also has to do with SketchUp's colorized textures only. But I haven't looked at that part in depth.

          (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

          This is by design; You should press the reload button in the Rayscaper material editor. I could add an "auto-sync" option to do this automatically. Rayscaper has a richer set of material capabilities than SketchUp. I assumed you want to edit the materials in Rayscaper, and that it would be counterproductive to override them from SketchUp repeatedly. Maybe that's not a reasonable workflow assumption.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • S Offline
            sashapepperspray
            last edited by

            okay, thanks (a feature request- maybe you can make a seperate reload button for the regular texture, for the metalness, roughness, and normal maps, so If I edit the regular texture in sketchup but want to keep the metallness changes in rayscaper I can do that.)

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            • K Offline
              Krass
              last edited by Krass

              Hi,
              when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

              And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.
              And i no graphic card
              2a4ec1e5-7631-4eed-9aae-79afd0dfff54-image.png

              Krass

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              • P Offline
                pixelcruncher Extension Creator
                last edited by

                Hey, Rayscaper users!

                Rayscaper 0.9.79 Beta is available. You can get it via:

                • The SketchUcation store.
                • Direct download: link.

                I recommend upgrading to the latest version.

                What Changed?

                • Add log export feature. You can now export Rayscaper logs directly from the application menu, making it easier to
                  share diagnostic information when reporting issues. You can access it via the SketchUp menu bar:
                  Extensions > Rayscaper > Export Logs for Support.
                • Add a reset button for the post-processing tab. Quickly restore default post-processing settings with a single click.

                b42c4c60-2166-471b-808b-252b2781cc8c-image.png

                Help Me Build the Community 👍

                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
                to new users.

                Follow me on https://x.com/rayscaper3d.

                Happy Rendering!
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                • P Offline
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass

                  when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

                  Do you mind sharing the scene via e-mail?

                  And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

                  Same here, a scene with screenshots of the components would help a lot.

                  And i no graphic card

                  Can you check with the latest version I just released? Also check if that version brings the icons back. I think this has to do with your broken installation.

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • K Offline
                    Krass
                    last edited by

                    Hi,
                    anyway, it's fixed, the latest version installed correctly.

                    As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

                    Krass

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                    • K Offline
                      Krass
                      last edited by

                      I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.
                      It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

                      Krass

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                      • K Offline
                        Krass
                        last edited by

                        Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

                        Krass

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                        • K Offline
                          Krass
                          last edited by Krass

                          On this page I show a comparison slider between the original rendering and the changes that Magnific Upscale adds

                          Link Preview Image
                          Comparatif rayscaper/magnific upscale – jskup

                          Avant Après

                          favicon

                          jskup (jskup.fr)

                          Of course, we then have to go back through Photoshop to correct the errors that the upscaling process generates.

                          Krass

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