sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
    173 Posts 9 Posters 1.4k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • pixelcruncherP Online
      pixelcruncher Extension Creator
      last edited by

      Hey, Rayscaper users!

      Another release!

      Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
      always, I recommend upgrading to the latest version.

      What Changed?

      • Fix weird artifacts in the interactive render viewport.
      • Fix the upside-down images when saving.
      • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
      • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
        light component again.
      • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
      • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

      Help Me Build the Community 👍

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
      and helps me showcase its capabilities to new users.

      Follow me on Twitter.

      Happy Rendering!

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      1 Reply Last reply Reply Quote 0
      • K Offline
        Krass
        last edited by

        thanks Pix, but no change for the lights component name with this version 9.64 If I rename the lights componant all lights go down

        Krass

        pixelcruncherP 1 Reply Last reply Reply Quote 0
        • pixelcruncherP Online
          pixelcruncher Extension Creator @Krass
          last edited by

          @Krass, just as a sanity check, you are not changing the name right, and not the component definition name?

          40df0bca-e5d2-4aba-a329-14b242af87d8-image.png

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          1 Reply Last reply Reply Quote 0
          • K Offline
            Krass
            last edited by

            ok, sorry, Indeed, I changed the component name and the instance name... thanks. Perfect, I'll test it.
            However, I don't understand. I set the HDR definition to 8k, and it seems that it doesn't take this definition into account. I'll redo the rendering after downloading the map from the site.
            alt.jpg

            Krass

            pixelcruncherP 1 Reply Last reply Reply Quote 1
            • K Offline
              Krass
              last edited by

              before/after: rayscaper project/Nano banana+Magnific upscale

              1web.jpg

              1upweb.jpg

              3web.jpg

              3upweb.jpg

              Krass

              pixelcruncherP 1 Reply Last reply Reply Quote 2
              • Mike AmosM Offline
                Mike Amos
                last edited by

                You are THE man, Sir. I am in awe of your rendering talents. Unless they are photographs in which case. Pptttttttttttttttttht!

                Change a thing and you get a call from sister carol. Not something for the faint hearted.....

                1 Reply Last reply Reply Quote 1
                • pixelcruncherP Online
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass

                  To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:

                  1b51425b-802f-40de-a857-47ed841b52c8-image.png

                  I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.

                  268661f9-7022-4bed-946b-d74e09cba0da-image.png

                  If you want to use the larger size, reapply the HDRI later.

                  I hope that clarifies things!

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • pixelcruncherP Online
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass Wow, that's jaw-dropping. Congratulations. Great work!

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    K 1 Reply Last reply Reply Quote 0
                    • K Offline
                      Krass @pixelcruncher
                      last edited by Krass

                      Mike Amos Thanks,
                      I'll have a hard time understanding your joke "Change one thing and you get a call from Sister Carol. Not something for the faint-hearted..." because I'm French and my level of English is limited. But thank you for this feedback.
                      It's true that the result of "arranged" renderings ends up producing standardized photographic images (I'm thinking of this couple in this image; it looks like an advertising brochure for real estate development), but it's perfect for my clients.
                      I'm very happy, thanks to AI, to be able to use Rayscaper as a complete rendering engine (characters and vegetation). I find the quality of the rendering engine equal to Vray, but simpler.

                      Krass

                      K 1 Reply Last reply Reply Quote 0
                      • K Offline
                        Krass @Krass
                        last edited by Krass

                        pixelcruncher
                        Thanks for the details
                        In truth, I think I'm on the wrong line for the choice of HDRI size definition. I'm confusing it with the size of the textures... sorry for the messages above

                        Krass

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • 8
                        • 9
                        • 3 / 9
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement