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    Rayscaper New Releases

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    • pixelcruncherP Offline
      pixelcruncher Extension Creator @Krass
      last edited by

      @Krass said in Rayscaper New Releases:

      Hello, pixelcruncher,
      I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

      Great to hear!

      Hello,

      Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

      The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

      I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

      This feels like a bug, do you have a way to reproduce this?

      Cheers,
      Thomas

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      1 Reply Last reply Reply Quote 0
      • K Offline
        Krass
        last edited by

        Hello pixelcruncher, I will try later tips for renaming the lights component. Now, i'm rendering an image, I'm stucked

        Krass

        K 1 Reply Last reply Reply Quote 0
        • K Offline
          Krass @Krass
          last edited by

          in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
          eden-rayscaper-2.jpg

          Krass

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          • K Offline
            Krass
            last edited by

            lights.jpg

            Krass

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

              4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

              Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
              • K Offline
                Krass
                last edited by Krass

                hello,
                yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

                Krass

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                • L Online
                  L i am
                  last edited by

                  Looks like rayscaper is maturing well ๐Ÿ‘

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator @Mike Amos
                    last edited by

                    @Mike-Amos said in Rayscaper New Releases:

                    OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                    Can you add more exact info like the number of passes?

                    That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

                    Mike AmosM 1 Reply Last reply Reply Quote 0
                    • K Offline
                      Krass
                      last edited by

                      an old project, rendered with Rayscaper photoshop retouching and AI upscale
                      rayscaper-upscaled.jpg

                      Krass

                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                      • K Offline
                        Krass
                        last edited by Krass

                        new project with last rayscaper version and light upscale
                        rascaper-web3.jpg

                        rascaper-web4.jpg

                        Krass

                        pixelcruncherP 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @Rich O Brien
                          last edited by

                          @Rich-O-Brien

                          Sorry, missed this, I go for the standard setting of 1,000 passes.

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                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator @Mike Amos
                            last edited by

                            @Mike-Amos

                            Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                            d87fb458-2587-43f0-808d-c56560088637-image.png

                            Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                            d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                            Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                            Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                            a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                            You can also increase the number of samples/px, which will increase the render time.

                            a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                            Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                            All the best,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @Krass
                              last edited by

                              @Krass

                              Good to see you are getting great results with Rayscaper!

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • pixelcruncherP Offline
                                pixelcruncher Extension Creator @Krass
                                last edited by

                                @Krass Fantastic, a good showcase for Rayscaper!

                                I hope you don't mind, but I shared them on my X account.

                                0fd825be-dc64-4973-b238-131659f15c63-image.png

                                Link Preview Image

                                favicon

                                X (formerly Twitter) (x.com)

                                Regards,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                • K Offline
                                  Krass
                                  last edited by

                                  With pleasure.
                                  Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                                  Krass

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                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator
                                    last edited by

                                    Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                                    @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                                    image.png

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                    • pixelcruncherP Offline
                                      pixelcruncher Extension Creator
                                      last edited by

                                      Hey, Rayscaper users!

                                      A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                                      Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                                      What Changed?

                                      • Make sure there's no watermark for licensed users.
                                      • Fix the render time counter in the viewport.
                                      • Fix a crash happening occasionally when updating geometry.

                                      Help Me Build the Community ๐Ÿ‘

                                      If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
                                      and helps me showcase its capabilities to new users.

                                      Follow me on X.

                                      Happy Rendering!

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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