On " How to Round Complex Corners in SketchUp"
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I've done a quick bit using your model. Here I just used a few straight lines to create a path for the beziers. This helps to create a smooth transition.
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Thanks for giving it a shot, Box. I tried the skin contours method using a different technique and that worked too. I thought I found another method early this morning and when I went back to try it again it either didn't work or I didn't do it like I did earlier in the morning. I forced it to fillet and everything matched up but it wouldn't turn into a solid even though it looked much better. I guess the need for an object to be a perfect solid is a sort of obsession.
I think the non-matching number of segments and that middle loop is causing the distortions
Maybe someone will develop a round complex corner/bevel/fillet plugin.
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I think I found a solution with the original process. I just copied the loop at the end of the spoke to the top position of that center loop replacing that center loop. I was able to make it a solid with solid inspector and it needed some very minor clean-up.
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You can do some pretty cool things with this.
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If you are wanting to do a lot of that sort of thing you may find SUbD works for you.
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@box said:
If you are wanting to do a lot of that sort of thing you may find SUbD works for you.
That's funny because I'm working on a re-render of a Ferrari GTO wheel where I used exactly that. I was thinking about SubD for this too. Thanks.
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@gus r said:
Making things more difficult is that I can't find any other instructions on this technique anywhere on the internet. I'm sure Blender could do this in seconds. Just a matter of learning Blender.
Learning chamfering in proper program would take a fraction of time you spent messing in vain in SU and discussing it here.
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@rv1974 said:
@gus r said:
Making things more difficult is that I can't find any other instructions on this technique anywhere on the internet. I'm sure Blender could do this in seconds. Just a matter of learning Blender.
Learning chamfering in proper program would take a fraction of time you spent messing in vain in SU and discussing it here.
True and my intent is to learn Blender but it's about the challenge and this is after all a Sketchup forum and not a Blender forum and it's good for those that want to continue to use Sketchup to learn from these things so I don't see it as being in vain.
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take a look at plasticity
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Another interesting tool.
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And MoI 3D would almost be as easy.
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@gus r said:
OK. This took me 5 minutes from opening Plasticity.
If you're half thinking of purchasing it now is a good time because when 1.3 drops its increases
I have it and love it. 1.3 with Blender Bridge is insane looking
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