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    Generic 2500teu feeder container ship

    Scheduled Pinned Locked Moved WIP
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    • L Online
      L i am
      last edited by

      @hornoxx said:

      :thumb: a masterpiece! and in every respect a class of its own in my opinion

      Yes Horn0xx "masterpiece" is very well deserved. This model is more than or the equal to the best I have ever seen. Apart from that I would love to know the model size and the computer spec's it was created on.

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      • axeonaliasA Offline
        axeonalias
        last edited by

        Thanks guys, the pc im working on to create her is a 8 Core i7 5960X with a gtx1080 Aorus

        After a short absence im back to working on her bridge, theres still so much to learn about this area and all its functions, I would like as much of the instrumentation to function and be in the correct consoles, so each part requires quite abit of research, would be easier if I could book a visit onboard one, but thats nearly impossible!


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        https://sketchfab.com/Axeonalias

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        • L Online
          L i am
          last edited by

          Looking ship shape matey πŸ‘

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          • axeonaliasA Offline
            axeonalias
            last edited by

            Bridge is taking shape, main Nav console is just about complete, main wheel will go next to the gmdss console


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            https://sketchfab.com/Axeonalias

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            • ntxdaveN Offline
              ntxdave
              last edited by

              IMO the level of detail in this model is over the top. πŸ‘ πŸ‘ πŸ‘

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              • Bryan KB Offline
                Bryan K
                last edited by

                Absolute crazy pants! Wow! πŸ‘

                See my portfolio at https://delphiscousin.blogspot.com/

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                • axeonaliasA Offline
                  axeonalias
                  last edited by

                  Thanks guys, the modeling stages are coming to and end now, then off to the next department

                  Main wheel is finally in, and its console is just about done, next the filing area behind it needs to be populated with "stuff", Snacks area is just about done, might add a plant and a few signs more, and then the route planning area is complete


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                  https://sketchfab.com/Axeonalias

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                  • axeonaliasA Offline
                    axeonalias
                    last edited by

                    Modeling complete, next will be in game testing and optimizing, before moving to unwrapping


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                    https://sketchfab.com/Axeonalias

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Details in this model are unreal IMO. πŸ‘ πŸ‘

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        @ntxdave said:

                        Details in this model are unreal IMO. πŸ‘ πŸ‘

                        Yeah this is pro ship architect engineer level stuff!

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • axeonaliasA Offline
                          axeonalias
                          last edited by

                          Thanks guys, stay tuned there is still more to come, I still need to complete the 8x repaints and get everything animated and implemented into the sim.

                          The bridge is just about done, fine tuning the materials before doing the high res bakes.


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                          https://sketchfab.com/Axeonalias

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                          • axeonaliasA Offline
                            axeonalias
                            last edited by

                            And its finally in the sim, Still needs a few minor corrections and tweaking


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                            https://sketchfab.com/Axeonalias

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                            • axeonaliasA Offline
                              axeonalias
                              last edited by

                              Phase 1 complete!


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                              https://sketchfab.com/Axeonalias

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                              • axeonaliasA Offline
                                axeonalias
                                last edited by

                                I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up


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                                https://sketchfab.com/Axeonalias

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                                • L Online
                                  L i am
                                  last edited by

                                  So good mate, just soo good πŸ‘ πŸ‘ πŸ‘ πŸ‘

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    Perfect, imho. πŸ‘

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                                    • Bryan KB Offline
                                      Bryan K
                                      last edited by

                                      Yeah, top notch. πŸ‘ πŸ‘ πŸ‘

                                      See my portfolio at https://delphiscousin.blogspot.com/

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                                      • axeonaliasA Offline
                                        axeonalias
                                        last edited by

                                        Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.

                                        E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes 😞

                                        Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.

                                        D Deck is modeled ( Last image ), now its time to unwrap


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                                        https://sketchfab.com/Axeonalias

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          The details and renders are excellent. ;thumb: πŸ‘

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                                          • Bryan KB Offline
                                            Bryan K
                                            last edited by

                                            Holy schmoly! πŸ‘

                                            See my portfolio at https://delphiscousin.blogspot.com/

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