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    Generic 2500teu feeder container ship

    Scheduled Pinned Locked Moved WIP
    97 Posts 11 Posters 466 Views 11 Watching
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    • Mike AmosM Offline
      Mike Amos
      last edited by

      πŸ‘Š

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      • Bryan KB Offline
        Bryan K
        last edited by

        Impressive! πŸ‘

        See my portfolio at https://delphiscousin.blogspot.com/

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        • Gus RG Offline
          Gus R
          last edited by

          Looks great. Is this for work, pleasure or both?

          www.instagram.com/gusrobatto/

          www.facebook.com/gusrobatto

          www.flickr.com/photos/gusrobatto

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          • axeonaliasA Offline
            axeonalias
            last edited by

            Thanks guys! She will be used in both Vsng and Navismaster simulators ( Our own sim that we are developing )

            Attached is a sneak peak of her in Navismaster, and here is our current progress with of my other vessels, the Monterey clipper fishing boat

            You can join the progress here : https://discord.gg/gQEZfm9ukW


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            https://sketchfab.com/Axeonalias

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            • Bryan KB Offline
              Bryan K
              last edited by

              That looks like it will be an amazing simulator!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                ^, it does indeed. He is a great advertisement for it too.

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                • axeonaliasA Offline
                  axeonalias
                  last edited by

                  Thanks, we will have a playable alpha ready in the next few days!

                  "A" Deck gets some attention, would love to do a full interior, hopefully in the future! especially since there`s a pool just below the poop deck on the starboard aft quarter


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                  https://sketchfab.com/Axeonalias

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Your level of detail blows my mind. πŸ˜„

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                    • axeonaliasA Offline
                      axeonalias
                      last edited by

                      Thanks Nxtdave! have to start slowing down on adding detail though, im already at 60k polys!

                      Here she is shown in a Maersk Livery :


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                      https://sketchfab.com/Axeonalias

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                      • axeonaliasA Offline
                        axeonalias
                        last edited by

                        Chain has been optimized, thats a 6k saving, mooring lines loaded into the drums and the cargo holds are complete. The rust will be coming soon. The watertight doors are modeled in detail and used to generate normal maps and diffuse textures to be used later


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                        https://sketchfab.com/Axeonalias

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                        • majidM Offline
                          majid
                          last edited by

                          Wow this is gonna be insane!

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • Gus RG Offline
                            Gus R
                            last edited by

                            Great work, axeonalias. I know I have to resist the temptation of adding detailed bolts everywhere but since they're components that can easily be changed. Another thing is splitting up symmetrical objects into separate components along an axis line so a bolt alone can be split into six components within the bolt component. If you're viewing an object from 100s of feet away you can't notice the threads or bolt details.

                            Speaking of bolts. I just discovered that Blender has a built in bolt and nut maker which allows you to create bolts of various types on the fly. I tested it and exported as a dxf and imported into Sketchup and they clean up well and it's even a perfect solid. I have to go back to my donuts lessons from last spring when I was starting to learn Blender. Anyone that needs bolts or nuts for Sketchup can easily use this since all it requires is some rather basic keystrokes.

                            www.instagram.com/gusrobatto/

                            www.facebook.com/gusrobatto

                            www.flickr.com/photos/gusrobatto

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Wow, that tool is awesome! Is Blender passing SU by?

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                              • axeonaliasA Offline
                                axeonalias
                                last edited by

                                Thanks Guys, Appreciate the comments!

                                Gus I cant imagine anything creating bolt heads quicker than SU! the slowest part is placing them, but the move-align-me tool makes that as quick as drag and drop, which is perfect for what I need, for this Lifeboat im going to try a high poly bake onto a low poly mesh, Diffuse and normal.


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                                https://sketchfab.com/Axeonalias

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                                • Gus RG Offline
                                  Gus R
                                  last edited by

                                  @ntxdave said:

                                  Wow, that tool is awesome! Is Blender passing SU by?

                                  Blender has a lot of features and you can't beat it for organic and complicated forms but it's too complicated to surpass Sketchup. I have yet to learn Blender but it's a lot easier to lay out and dimension buildings in Sketchup than it is in Blender. It's free which is great. I was considering Rhino at one point since it allow dimensioning similar to Autocad where in Blender it's somewhat of a mystery. I'd like to be able to use both.

                                  www.instagram.com/gusrobatto/

                                  www.facebook.com/gusrobatto

                                  www.flickr.com/photos/gusrobatto

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                                  • axeonaliasA Offline
                                    axeonalias
                                    last edited by

                                    Decided to find a shipyard for the renders, after much trial and error, there is a result. This is the mid detail mesh, still need to find a way to get the highest detail mesh to work, detail isnt good enough for close up renders at the moment


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                                    https://sketchfab.com/Axeonalias

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      Unbelievable! πŸ‘

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                                      • Mike AmosM Offline
                                        Mike Amos
                                        last edited by

                                        My inner five year old say's, "Wow". πŸ‘Š πŸ˜„

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                                        • alvisA Offline
                                          alvis
                                          last edited by

                                          An engineering miracle πŸ‘

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                                          • axeonaliasA Offline
                                            axeonalias
                                            last edited by

                                            The bridge wing console is modeled, decals coming soon, not sure how im going to deal with the lid in vsng just yet, but in Navismaster it will be easy to animate and hinge as it should when clicking on it, this pretty much wraps up the exterior modeling for the ship, ill be doing final touch up`s and then proceed to the fun part...unwrapping


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                                            https://sketchfab.com/Axeonalias

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