Spaceship time again!
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Moving on very nicely mate.
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Educate me. Where do you get the info to do models like this?
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@mike amos said:
Moving on very nicely mate.
Thanks!
I'm having to think this one through because once I commit to the rear shapes, there is no going back. I will of course save this stage of the model and use a copy, but there will be so many steps to getting the shapes to flow together that it will not be salvageable and I'll have to revert back to this shape and start again.
And right now, I don't have time.
Usually I do have time and just bull on through until I get it. But right now I can't.
Which may be a fancy way of saying I'm procrastinating, but for reasons!
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I'm getting closer. But still have a long way to go. The lines are still off. I have no problem seeing it in my head, but getting SU to cooperate is a different story.
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@ntxdave said:
Educate me. Where do you get the info to do models like this?
I just google search images for random spaceships.
As for modeling, it's straight up trial and error and more years than I care to admit for not being any better than I am.
But mostly, just slinging lines and faces around until it works. Or doesn't.
I do use Curviloft and Soap bubble and Artisan and Tools on Surface, but more often it's just connecting lines and arcs and moving vector points by hand. Move tool, grab vector intersection, move.
If I was better with Artisan, I could cut my modeling time in half. I see what it can do, but I can't seem to grasp the number of triangles needed to produce the desired results. Yet I can do those triangles manually. Drives me crazy.
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No way, no how was that going to work for the rear engines. I've deleted the block, re-skinned the hull and will hand draw the engines in place.
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Taking a break. Between the weather (huge temp swings) and seasonal allergies, I'm not able to focus like I need to.
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It's not going anywhere mate, time to be kind to one's self for a while. See you on the flip side.
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Alrighty! I'm getting a handle on this. This is not it either, but I now know what direction to go in. I am quite close. I'll have to rip all this out again, but the next one should be it. Or very damn close to it.
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Just a bit more refinement and I'll have the upper shell of the rear engine pods.
You can see the block sections I had to create to make this work. Lot and lots of arcs and then Curviloft to skin. I also had to shorten the rear section by a lot. Just selected all four rear sections and scaled along the red axis. Then built the engine pods sections.
A little more refinement to the front hull as well by changing the white section.
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Now we're gettin' somewhere!
I do believe I can start the bottom hull now. I'll come back and detail the engine pods later. I need to get the whole thing roughed in first.
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Always interesting to watch these progress.
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So a bit more squashing here and there. I can already see this will not be one-for-one, but there is only one view to go by, so it will only be close.
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Hi Bryan, when I first saw you reference Spacship the first thing I saw was the thrust engines and how it looks like that craft relies fundamentaly on thrust vectoring. Am aware you have plans for that but I think that function rests heavily on those thrusters. Just for consideration I think that doing a really cool thrust vector mechanism along with some titanium materials could make that model when you get to detailing that part
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I think you're right , L I am. Those may very well be swivel engines. It's certainly the only way I can reconcile the odd perspective.
And it also looks like swivel engines under a top cover. I've already stated moving in that direction by making the engines themselves separate.
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Moving along now.
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Getting closer mate, like it a lot.
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@mike amos said:
Getting closer mate, like it a lot.
Thanks.
This one is weird, I can feel it, I can see it, but it still eludes me.
But I'll sure as hell nail it.
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Cockpit rough-in. Just trying to get a sense of scale and plan the cockpit. This is very rough. Just for scaling.
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