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    [Plugin][$] ThruPaint - v2.8d - 13 May 25

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    • J 離線
      jsinmichael
      最後由 編輯

      This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

      Thanks!
      J

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      • fredo6F 離線
        fredo6
        最後由 編輯

        @jsinmichael said:

        This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

        Normally, if you create a material in the Sketchup native material browser, it should appear in the ThruPaint browser under the Model tab.
        This is why ThruPaint has not material creation and edition capability.

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        • N 離線
          NadinA2022
          最後由 編輯

          Good afternoon, I faced a problem: when start the plugin, the button lights up in blue, saying that the plugin is active, but the window for working as usual does not appear, how to fix it?Thanks.


          p.jpg

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          • K 離線
            kdewinter
            最後由 編輯

            Any update to have NCS colors implemented?

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @kdewinter said:

              Any update to have NCS colors implemented?

              NCS is included.

              ThruPaint - NCS color fan.png

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              • JQLJ 離線
                JQL
                最後由 編輯

                Hi Fredo,

                I'm having an issue with Thrupaint where I can't use the gizmo to move textures around.

                Here's a gif:

                https://media.giphy.com/media/3yUT06FBclTVW1aHPw/giphy.gif

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                • fredo6F 離線
                  fredo6
                  最後由 編輯

                  Can you open the Ruby Console to see if there are errors

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                  • JQLJ 離線
                    JQL
                    最後由 編輯

                    Nothing showing in the console

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                    • fredo6F 離線
                      fredo6
                      最後由 編輯

                      Does the Gizmo works on other faces?

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                      • J 離線
                        jkoll66
                        最後由 編輯

                        I'm having an issue where the Paint Face toolbar won't load. I've attached a screenshot and the console log. Thanks in advance for any help.


                        Console Log


                        Screenshot

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          I think you probably need to reboot your PC and tell me if this make it work.

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                          • JQLJ 離線
                            JQL
                            最後由 編輯

                            Hi Fredo,

                            The gizmo works sometimes but not on others. I can't seem to find a pattern.

                            I also have an issue that I didn't have with the prior version of thrupaint.

                            When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                            I notice that things are working, but that visual cue isn't there.

                            Thanks,

                            João

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                            • fredo6F 離線
                              fredo6
                              最後由 編輯

                              @jql said:

                              When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                              With ThruPaint 2, the axes are now triggered when you are close to an edge. Otherwise, if you are in the middle of a face, the direction of axes is the one that the Paint Bucket would take.

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                              • JQLJ 離線
                                JQL
                                最後由 編輯

                                Even so, this is also very random. Sometimes I see it, but most of the times I don't. Do you think this might be related to dpi?

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                                • fredo6F 離線
                                  fredo6
                                  最後由 編輯

                                  Can you keep the Ruby console opened to check for errors.

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                                  • JQLJ 離線
                                    JQL
                                    最後由 編輯

                                    I will.

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                                    • JQLJ 離線
                                      JQL
                                      最後由 編輯

                                      I got one but things were actually working:

                                      Error; #<TypeError; nil can't be coerced into Integer>
                                      c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `-'
                                      c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `handle_move'
                                      c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;4200;in `onMouseMove'
                                      

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                                      • JQLJ 離線
                                        JQL
                                        最後由 編輯

                                        Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                        Do you think that would be possible to revert? Maybe give us the option again?

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                                        • fredo6F 離線
                                          fredo6
                                          最後由 編輯

                                          @jql said:

                                          Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                          Do you think that would be possible to revert? Maybe give us the option again?

                                          The No-Axis option allows painting with UV direction taken from model axes (as the Paint Bucket tool), which is not possible with the old ThruPaint.

                                          I can certainly introduce a Default Parameter setting to disable this behavior.

                                          However, I don't understand why you have difficulty getting close to edges.

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                                          • JQLJ 離線
                                            JQL
                                            最後由 編輯

                                            It requires more accuracy and some times the edge is hidden. Before I would simply point to a face and when the gizmo was closer to a corner than the others the red and green axis immediately popped up. It was much faster and predictable.

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