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    [Plugin][$] ThruPaint - v2.8d - 13 May 25

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    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: ThruPaint v2.2a - 31 Oct 22

      ThruPaint 2.2a is for extension of validity.


      Home Page of ThruPaint for information and Download.

      Main post of this thread.

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      • G Offline
        Grey24601
        last edited by

        Hi Fredo,

        I love this tool and couldn't work without it. However, it takes a very long time to load the materials. Is there a way to speed it up or revert back to the old way using the Sketchup selected material?

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        • J Offline
          jsinmichael
          last edited by

          This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

          Thanks!
          J

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          • fredo6F Offline
            fredo6
            last edited by

            @jsinmichael said:

            This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

            Normally, if you create a material in the Sketchup native material browser, it should appear in the ThruPaint browser under the Model tab.
            This is why ThruPaint has not material creation and edition capability.

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            • N Offline
              NadinA2022
              last edited by

              Good afternoon, I faced a problem: when start the plugin, the button lights up in blue, saying that the plugin is active, but the window for working as usual does not appear, how to fix it?Thanks.


              p.jpg

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              • K Offline
                kdewinter
                last edited by

                Any update to have NCS colors implemented?

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @kdewinter said:

                  Any update to have NCS colors implemented?

                  NCS is included.

                  ThruPaint - NCS color fan.png

                  K 1 Reply Last reply Reply Quote 0
                  • JQLJ Offline
                    JQL
                    last edited by

                    Hi Fredo,

                    I'm having an issue with Thrupaint where I can't use the gizmo to move textures around.

                    Here's a gif:

                    https://media.giphy.com/media/3yUT06FBclTVW1aHPw/giphy.gif

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Can you open the Ruby Console to see if there are errors

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Nothing showing in the console

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          Does the Gizmo works on other faces?

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                          • J Offline
                            jkoll66
                            last edited by

                            I'm having an issue where the Paint Face toolbar won't load. I've attached a screenshot and the console log. Thanks in advance for any help.


                            Console Log


                            Screenshot

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              I think you probably need to reboot your PC and tell me if this make it work.

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Hi Fredo,

                                The gizmo works sometimes but not on others. I can't seem to find a pattern.

                                I also have an issue that I didn't have with the prior version of thrupaint.

                                When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                                I notice that things are working, but that visual cue isn't there.

                                Thanks,

                                João

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @jql said:

                                  When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                                  With ThruPaint 2, the axes are now triggered when you are close to an edge. Otherwise, if you are in the middle of a face, the direction of axes is the one that the Paint Bucket would take.

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Even so, this is also very random. Sometimes I see it, but most of the times I don't. Do you think this might be related to dpi?

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Can you keep the Ruby console opened to check for errors.

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        I will.

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          I got one but things were actually working:

                                          Error; #<TypeError; nil can't be coerced into Integer>
                                          c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `-'
                                          c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `handle_move'
                                          c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;4200;in `onMouseMove'
                                          

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                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                            Do you think that would be possible to revert? Maybe give us the option again?

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