Historical reconstruction of New York in 1660
-
Big projects are great ways to learn more and get better!
Remodelling 1660 New York is a glorious project to be involved with!
-
Above; the original 1660 Castello Plan
Below; the current SketchUp modelThe "construction yard".
This is where I keep all buildings as components. I place these randomly across the city to make it look a bit less uniform.More constructions bits and pieces.
PNG people and animals, dormers, steps, shacks, vegetation and street furniture e.g. bags of wheat and barrels.View of the current model in Sketchfab.
Experimenting with lighting, shadows and PNG people / trees.Detail of the wall. The wall segments are randomized slightly in Blender.
Fort Amsterdam and two windmills. One was used to grind wheat, the other one as a sawmill.
-
Wow! An impressive project!
-
A huge project, I wish you luck with it mate.
-
NO! you don't return to SketchUp with "anything" - it has to be not less than New York at least!
Great to see you back - Great project! -
Hi Eddy........ the word "EPIC" is over used a lot. Not in this case though truely epic mate......good luck
-
Thanks all for the kind words, appreciated!
The last couple of days I've been trying to improve the potato resolution ground texture.
I decided to cut the ground mesh in 16 equal segments and create a unique texture for each of the segments.
Each texture is enlarged about 10x, the largest one now being around 8000px.By increasing the size of the textures I'm hoping the ground textures will end up being less blurry and closer to the resolution of the buildings.
I had a graphic designer friend come over to teach me a thing or two on Photoshop, mainly on the Healing Brush tool. Below a very quick before / after test with some grass, stone and dirt road textures. Quite happy with the result so far.
-
That works extremely well, nice one.
-
Wow! Big difference! Good job!
-
Big choice for โgetting back into SUโ . Looking good so far. Look forward to progress reports.
Advertisement