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    Ferrari F2004

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    • Bryan KB Offline
      Bryan K
      last edited by

      One of the greatest cars in history.

      And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

      See my portfolio at https://delphiscousin.blogspot.com/

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      • ntxdaveN Offline
        ntxdave
        last edited by

        @bryan k said:

        One of the greatest cars in history.

        And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

        DITTO!

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          @panixia said:

          For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

          Can you expand on this?

          Download the free D'oh Book for SketchUp πŸ“–

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          • O Offline
            optimaforever
            last edited by

            Amazing work ! I admit that the quadface tools+vertextools+subD workflow
            is something that I sometimes miss in Fusion360, as it allows some complex
            sculpting with ease, and this f2004 is a wonderful demonstration !!!

            How can you retrieve the second tile you made in wrapR?
            can it save several tiles for one mesh? or you need an workaround?
            UDIM workflow is possible in substance painter but I never thought of
            doing that with a sketchup-generated mesh.
            This is new for me, you’re a genius !

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            • panixiaP Offline
              panixia
              last edited by

              @rich o brien said:

              @panixia said:

              For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

              Can you expand on this?

              Adesso arriva. πŸ˜‰

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              • panixiaP Offline
                panixia
                last edited by

                Here we go.. My best attempt to explain it.
                The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

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                • panixiaP Offline
                  panixia
                  last edited by

                  @optimaforever said:

                  can it save several tiles for one mesh?

                  No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                  That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                  The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

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                  • panixiaP Offline
                    panixia
                    last edited by

                    Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                    I also added some minor props in the empty spaces left in the body double-unwrap
                    (used the same trick to add minor props to other single-tile texture sets).

                    I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                    Look at the tire tread and rim 😎

                    WR_01 copy.jpg

                    WR_02 copy.jpg

                    WR_03 copy.jpg

                    WR_04 copy.jpg

                    WR_05 copy.jpg

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

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                      • alvisA Offline
                        alvis
                        last edited by

                        It's unbelievable! How is that possible?

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                        • danielrepleD Offline
                          danielreple
                          last edited by

                          Amazing work!!!

                          A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.

                          What format do you export in SketchUp to open in Substance? obj?
                          When opening in Substance, is the mapping automatically recognized without problems?

                          https://sketchupbrasil.com/

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                          • danielrepleD Offline
                            danielreple
                            last edited by

                            I found a tutorial:

                            panixia, is that how you do it?

                            https://sketchupbrasil.com/

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              πŸ‘Š

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @danielreple said:

                                I found a tutorial:

                                panixia, is that how you do it?

                                Sorry for responding so late, but I was on vacation for a couple of days.. β˜€
                                Yes, I used a similar tecnique.
                                The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
                                And yes, if you have good UV's Substance will respect them.
                                You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
                                Here's a tutorial I put togheter a year ago.
                                It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
                                For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details.

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  @tuna1957 said:

                                  Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

                                  Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us.. πŸ’š
                                  But that classic Lotus was a beast of a car indeed.
                                  In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. πŸ˜•

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                                  • duanekempD Offline
                                    duanekemp
                                    last edited by

                                    Absolutely inspirational and as professional as can be. BRAVO!!!

                                    Duane Kemp

                                    Kemp Productions
                                    Puidoux, Switzerland
                                    Gallery:
                                    https://duanekemp.artstation.com/

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      I posted some still renders at this link..

                                      Link Preview Image
                                      Error

                                      favicon

                                      (www.facebook.com)

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        amazing and beautiful. Thanks for sharing the process! Some things I may never do, but wish I understood the general approach better.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • duanekempD Offline
                                          duanekemp
                                          last edited by

                                          This is such a magnificent, well executed, beautiful work of discipline, passion, experience and a great use of tools. And what you are sharing in public today?! OUTSTANDING!

                                          Congratulations!!! Well done Marcello!

                                          Duane Kemp

                                          Kemp Productions
                                          Puidoux, Switzerland
                                          Gallery:
                                          https://duanekemp.artstation.com/

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

                                            http://charlottesvillearchitecturalrendering.com/

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