Ferrari F2004
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@danielreple said:
I found a tutorial:
https://www.youtube.com/watch?v=BCd1XiPLza8
panixia, is that how you do it?
Sorry for responding so late, but I was on vacation for a couple of days..
Yes, I used a similar tecnique.
The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
And yes, if you have good UV's Substance will respect them.
You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
Here's a tutorial I put togheter a year ago.
It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details. -
@tuna1957 said:
Wow !! Simply superb job. Will argue the point of βgreatestβ F1 car thoughβ¦. The Jim Clark Lotus 25 has my vote.
Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us..
But that classic Lotus was a beast of a car indeed.
In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. -
Absolutely inspirational and as professional as can be. BRAVO!!!
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I posted some still renders at this link..
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amazing and beautiful. Thanks for sharing the process! Some things I may never do, but wish I understood the general approach better.
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This is such a magnificent, well executed, beautiful work of discipline, passion, experience and a great use of tools. And what you are sharing in public today?! OUTSTANDING!
Congratulations!!! Well done Marcello!
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Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
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could you sell the model please?
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@andybot said:
Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
Thanx
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Nah, man! this is speechless!
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Awesome work man.
Thanks for sharing,
Allan
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Those renders are insanely great!
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@panixia : Amazing work and workflow. Thank you very much for sharing.
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Wow, super impressive modelling job.
Looks like it handles okay on the track in Unity too?
Nice work! -
@sjs66 said:
Wow, super impressive modelling job.
Looks like it handles okay on the track in Unity too?
Nice work!Thank you so much.
Yeah, it performs very well on the Eau Rouge - Raidillon section..
Someday I'll manage to find the time to complete that animation!
I would like to recreate some other iconic section..
I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..
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