sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    Ferrari F2004

    Scheduled Pinned Locked Moved Gallery
    50 Posts 21 Posters 15.9k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • panixiaP Online
      panixia
      last edited by

      I posted some still renders at this link..

      Facebook

      favicon

      (www.facebook.com)

      panixiaP 1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        amazing and beautiful. Thanks for sharing the process! Some things I may never do, but wish I understood the general approach better.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

        1 Reply Last reply Reply Quote 0
        • duanekempD Offline
          duanekemp
          last edited by

          This is such a magnificent, well executed, beautiful work of discipline, passion, experience and a great use of tools. And what you are sharing in public today?! OUTSTANDING!

          Congratulations!!! Well done Marcello!

          Duane Kemp

          Kemp Productions
          Puidoux, Switzerland
          Gallery:
          https://duanekemp.artstation.com/

          1 Reply Last reply Reply Quote 0
          • andybotA Offline
            andybot
            last edited by

            Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

            http://charlottesvillearchitecturalrendering.com/

            1 Reply Last reply Reply Quote 0
            • E Offline
              ericksl1991
              last edited by

              could you sell the model please?

              1 Reply Last reply Reply Quote 0
              • panixiaP Online
                panixia
                last edited by

                @ericksl1991 said:

                could you sell the model please?

                No. 🀣

                Link Preview Image
                A fashion designer Instagrammed his shoes on top of his Ferrari, and Ferrari is threatening to sue

                Ferrari reportedly sent a letter to fashion designer Philipp Plein threatening to sue him over Instagram posts that depicted his brand of shoes on top of his personal Ferraris.

                favicon

                The Verge (www.theverge.com)

                Link Preview Image
                BMW Group Sues Turbosquid for Selling 3D Models of Their Car Designs

                If you've ever stood in the shower wondering if you could be sued because you made a certain 3D model of a certain brand of car, wonder no more. Precedent has

                favicon

                SolidSmack (www.solidsmack.com)

                1 Reply Last reply Reply Quote 0
                • panixiaP Online
                  panixia
                  last edited by

                  @andybot said:

                  Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

                  Thanx πŸ˜„

                  1 Reply Last reply Reply Quote 0
                  • majidM Offline
                    majid
                    last edited by

                    Nah, man! this is speechless!

                    πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      Very cool result! 😎

                      If you want see some vehicles models by another SketchUp Master 600V / ixlrlxi / Rust Shake (free dowloadable on its Patreon) πŸ€“

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • allanxA Offline
                        allanx
                        last edited by

                        Awesome work man.

                        Thanks for sharing,

                        Allan

                        Portfolio

                        1 Reply Last reply Reply Quote 0
                        • pbacotP Offline
                          pbacot
                          last edited by

                          Those renders are insanely great!

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            GΓ‘bor
                            last edited by

                            @panixia : Amazing work and workflow. Thank you very much for sharing.

                            1 Reply Last reply Reply Quote 0
                            • SJS66S Offline
                              SJS66
                              last edited by

                              Wow, super impressive modelling job.
                              Looks like it handles okay on the track in Unity too? πŸ˜†
                              Nice work!

                              1 Reply Last reply Reply Quote 0
                              • panixiaP Online
                                panixia
                                last edited by

                                @sjs66 said:

                                Wow, super impressive modelling job.
                                Looks like it handles okay on the track in Unity too? πŸ˜†
                                Nice work!

                                Thank you so much.
                                Yeah, it performs very well on the Eau Rouge - Raidillon section.. πŸ˜†
                                Someday I'll manage to find the time to complete that animation! πŸ˜•
                                I would like to recreate some other iconic section..
                                I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..

                                1 Reply Last reply Reply Quote 0
                                • panixiaP panixia referenced this topic on
                                • panixiaP Online
                                  panixia @panixia
                                  last edited by

                                  said in Ferrari F2004:

                                  I posted some still renders at this link.

                                  Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).

                                  While I wait to see if eventually their stupid AI bot their "assistance team" will restore it, I'll repost the original renders here. πŸ™„

                                  1_Rain.png

                                  2_Pitlane.png

                                  3_Cockpit_Closeup.png

                                  4__ShumiCloseuP.png

                                  5__Panning.png

                                  6__Front.png

                                  7_BrickLane.png

                                  1 Reply Last reply Reply Quote 1
                                  • P Offline
                                    pixelcruncher Extension Creator
                                    last edited by

                                    Nice! What tool did you use to create these renders?

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    panixiaP 1 Reply Last reply Reply Quote 0
                                    • panixiaP Online
                                      panixia @pixelcruncher
                                      last edited by

                                      @pixelcruncher said in Ferrari F2004:

                                      Nice! What tool did you use to create these renders?

                                      Vray GPU 4.3.1 (in 3dsMax).
                                      Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
                                      Everything else was done in Sketchup.

                                      1 Reply Last reply Reply Quote 0
                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        Love the heat haze!

                                        Flashback to Schuey giving Barichello the win at Indianapolis

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        panixiaP 1 Reply Last reply Reply Quote 0
                                        • panixiaP Online
                                          panixia @Rich O Brien
                                          last edited by panixia

                                          @Rich-O-Brien said in Ferrari F2004:

                                          Love the heat haze!

                                          It's actually pretty simple and nearly physically based.
                                          After quite a lot of overcomplicated experiments, I came up with something really simple and actually pretty effective that renders super-fast and works at every viewing angle with zero postproduction needed.

                                          This is the final version.
                                          I made a smooth lowpoly volume for the wawe and linked it to the main car rig (which is actually animated in order to get physically accurate motion blur and panning effect).

                                          The base material is just "clean air"

                                          • no diffuse/albedo
                                          • no specular reflection
                                          • no normal/bump/displacement whatsoever
                                          • fully refractive
                                          • base IOR = 1

                                          You'd say: "Nice, a useless material which basically does nothing applyed to a useless mesh which is basically invisible".

                                          But then there's the crucial trick.

                                          • I plugged a map in the IOR slot of the material with a multiplier of 3.
                                            Basically the map acts as a mask telling Vray: "When the pixel is full white display IOR 3 (heavy distortion), when the pixel in the mask is full black, fallback to the base material IOR (which, as we said, is 1 so 0 distortion), if it's some grey interpolate accordingly between the two"
                                          • the map itself is a composite map (blended in overlay mode to keep the dark part and the light part, while applying a bit of contrast)
                                          • the main turbulence effect blended in the composite IOR map is some kinda procedural fractal/turbulence noise (greyscale)
                                          • the second map blended in is another procedural map with some "custom inverted fresnel law". Basically a view-based fall-off driven by a linear curve graph which interpolates between white when camera rays are perpendicular to the suface of the wawe mesh, while gradually fades toward black when camera rays hit the mesh at increasing angle. This actually gives the smooth transition at the edge of the wawe object at any viewing angle (without it, the thing would look as a slab of unreflective frosted glass or something like that)

                                          c5dd1794-f430-4d3e-b0b1-aeb1c4011c7c-image.png

                                          @Rich-O-Brien said in Ferrari F2004:

                                          Flashback to Schuey giving Barichello the win at Indianapolis

                                          Actually that one was two years before, but yeah, definitely that render was meant as a tribute to that legendary shot... of course you nailed it, as opposed to an architect on the Italian SketchUp community who said, when I originally shared the renderings: "Nice, but you absolutely need to remove that brick material thing which is ugly, out of context, doesn't make sense and completely ruins the shot" 😐

                                          1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Clever technique for the heat haze. The micro scratches are a nice touch too. Lifts the realism level.

                                            I hope we get to see Schuey in public soon. The GOAT

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            panixiaP 1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement