[Plugin] Universal Importer - v1.2.6 - 30 July 2024
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Hello man, thanks in advance for the app.
But every time I try to import an FBX, messages like that appear.Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo-
C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs'
Universal Importer Version: 1.1.4 -
@lewmosconi said:
Hello man, thanks in advance for the app.
But every time I try to import an FBX, messages like that appear.Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo-
C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs'
Universal Importer Version: 1.1.4"WrogramData"?
Does it actually say "WrogramData" instead of "ProgramData"?
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@lewmosconi said:
Hello man, thanks in advance for the app.
But every time I try to import an FBX, messages like that appear.Universal Importer Error: Command failed: "C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/Assimp/Win/assim p.exe- info 'C:WrogramData/Universal Importer/tmp/import.FEOC > "C:WrogramData/Universal Importer/tmp/assimp.nfo-
C:/Users/Leo/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universaLimporter/assimp.rb:166:in 'get_texture_refs'
Universal Importer Version: 1.1.4Hello. Reinstall Microsoft Visual C++ library (it can fix your error) then let me know if problem persists.
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Hello. Importer Error. What does that mean
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Maybe this has been asked, I tried to search it just in case, so apologies if it has been answered already... Is there any plan to support PDF in the future? Lack of PDF import to Windows Sketchup boggles my mind.
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Hello @kostiaarh. This sounds like a bug. Could you please upload your model to a file hoster? This way I could debug it.
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@samuel_t said:
Hello @kostiaarh. This sounds like a bug. Could you please upload your model to a file hoster? This way I could debug it.
Yes. I uploaded the file. Thanks you.
https://mega.nz/#!WKZDkYSA!3HFXWqZTRpVGt_tUftP-i639I5TpToyvc4lG9apMFTA -
Hi, iI installed the latest version of the plugin and it does not work on mac os ((
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@joshtays said:
Maybe this has been asked, I tried to search it just in case, so apologies if it has been answered already... Is there any plan to support PDF in the future? Lack of PDF import to Windows Sketchup boggles my mind.
There's no plan to support PDF in future.
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@kostiaarh said:
Hello. Importer Error. What does that mean
Problem comes from model encoding. I've manually fixed "222.obj" and "222.obj.mtl" with a text editor.
I've attached fixed model:
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@headmade said:
Hi, iI installed the latest version of the plugin and it does not work on mac os ((
Hi. What version of macOS are you running?
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Would it be possible to implement support for TGA format of textures? You can often download models textured with TGA files.
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@einstein said:
Would it be possible to implement support for TGA format of textures? You can often download models textured with TGA files.
Yes. It's possible.
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Thanks for the great work on this extension Samuel. It's so useful, and I appreciate the rapid iteration / evolution to address user feedback.
Fantastic job!
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1.1.5 version adds TGA and TIFF support for textures.
Download latest Universal Importer plugin from SketchUcation PluginStore.
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Thanks you.
I agree with the previous poster that PDF import would be awesome. -
**This is a huge game changer for game developers like me. It is almost up to par with the Skimp plugin's importer which comes with a pretty heavy price tag. The reason why this plugin is so valuable is that I can import models into Sketchup while preserving the UV map, and then export them back into the game engine (Unity in my case).
The only thing it's missing is the ability to preserve the scale and position of imported models, which is the only thing Skimp has on you at this point.
Thanks a ton!**
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@samuel_t said:
@einstein said:
[...]
3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one).
[...]Einstein, your issue has been fixed with 1.1.3 version of plugin.
[attachment=1:2pw66q0f]<!-- ia1 -->Rudolf Chair.jpg<!-- ia1 -->[/attachment:2pw66q0f]
Hi!
Can you tell me how you imported this chair with both textures? I downloaded the latest version of your plugin and tried to import OBJ model. It asked me a few times for textures, I indicated one map (green leather), then the other (wood) but still it'll only be mapped with one of them.What's more, I cannot remesh any model. Every time it splashes this error:
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@einstein said:
@samuel_t said:
@einstein said:
[...]
3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one).
[...]Einstein, your issue has been fixed with 1.1.3 version of plugin.
[attachment=1:1a6tfze3]<!-- ia1 -->Rudolf Chair.jpg<!-- ia1 -->[/attachment:1a6tfze3]
Hi!
Can you tell me how you imported this chair with both textures? I downloaded the latest version of your plugin and tried to import OBJ model. It asked me a few times for textures, I indicated one map (green leather), then the other (wood) but still it'll only be mapped with one of them.Hi!
I specify a leather texture, nothing for plastic (because it's a color) and a wood texture then it's OK.
@einstein said:
What's more, I cannot remesh any model. Every time it splashes this error:
Try to follow these steps:
- Download opengl32.dll (Win64) from this direct link.
- Move downloaded opengl32.dll to this folder: C:\Users\DELL\AppData\Roaming\SketchUp\SketchUp 2018\SketchUp\Plugins\universal_importer\MeshLab\Win
- Reduce polygons with Universal Importer plugin.
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@samuel_t said:
@einstein said:
@samuel_t said:
@einstein said:
[...]
3. When I import a model with multiple textures, I can only select one texture file and that texture is applied.
Sometimes I can but another time I cannot have all textures included. Some models may be badly textured but I'm almost sure that I tried importing the same chair as TutorialsUp did with success, while I didn't get both textures (only one).
[...]Einstein, your issue has been fixed with 1.1.3 version of plugin.
[attachment=1:213cpcm1]<!-- ia1 -->Rudolf Chair.jpg<!-- ia1 -->[/attachment:213cpcm1]
Hi!
Can you tell me how you imported this chair with both textures? I downloaded the latest version of your plugin and tried to import OBJ model. It asked me a few times for textures, I indicated one map (green leather), then the other (wood) but still it'll only be mapped with one of them.Hi!
I specify a leather texture, nothing for plastic (because it's a color) and a wood texture then it's OK.
@einstein said:
What's more, I cannot remesh any model. Every time it splashes this error:
Try to follow these steps:
- Download opengl32.dll (Win64) from this direct link.
- Move downloaded opengl32.dll to this folder: C:\Users\DELL\AppData\Roaming\SketchUp\SketchUp 2018\SketchUp\Plugins\universal_importer\MeshLab\Win
- Reduce polygons with Universal Importer plugin.
I pasted the library as you advised, relaunched SketchUp (maybe I should restart my PC) but still the same error pops up as I press the violet swan
How do you specify textures? If I pick them one by one during import, only one texture is put onto whole chair. Surely, I can manually repaint a part of it but it looks like no UV map is assigned. If I pick the other texture from "In Model" material palette, say leather, and paint the chair top, the texture has wrong scale and orientation.
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