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    SketchUp 2019 release

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    • PixeroP 離線
      Pixero
      最後由 編輯

      I think that to have any success in convincing the Blender team to add SketchUp like features it needs to be done both in mass and in detail.
      It's easier to understand how to implement something if it is described in detail and broken down into digestable chunks.

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      • GD3DesignG 離線
        GD3Design
        最後由 編輯

        Two months in and they fixed a few bugs.... See folks, the subscription model really works for you! 😄
        https://help.sketchup.com/en/release-notes-0

        (I miss reading the daily rants on this thread...so felt I had to resurrect it) (also wanted to hear how all the new blender users were faring) 😉 😉

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        • rempageR 離線
          rempage
          最後由 編輯

          Sorry if it's slightly off topic. Does anyone know who designed the SketchUp 2019 cover building?

          https://www.cadpoint.co.uk/wp-content/uploads/2019/02/sketchup-pro-header2.jpg

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          • sketch3d.deS 離線
            sketch3d.de
            最後由 編輯

            better ask this in the offic. forum.

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            • PixeroP 離線
              Pixero
              最後由 編輯

              I think I read it was Peter Guthrie and his company The Boundary.

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              • rempageR 離線
                rempage
                最後由 編輯

                Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

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                • R 離線
                  rv1974
                  最後由 編輯

                  2019 DWG Import is disasterous- constantly skips geometry in multiple files. Blocks exploding is not a good option. The best workaround so far is to import into 2018 and re-open in 2019.

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                  • V 離線
                    valerostudio
                    最後由 編輯

                    @rempage said:

                    Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

                    Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

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                    • jujuJ 離線
                      juju
                      最後由 編輯

                      @valerostudio said:

                      Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

                      Secret weapon much?

                      Save the Earth, it's the only planet with chocolate.

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                      • M 離線
                        mozzie
                        最後由 編輯

                        I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                        The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

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                        • john2J 離線
                          john2
                          最後由 編輯

                          @pixero said:

                          I think I read it was Peter Guthrie and his company The Boundary.

                          I got curious, googled and found this. Interesting videos of their work too.

                          https://blog.sketchup.com/article/pushing-boundary-architectural-visualization

                          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                          • chippwaltersC 離線
                            chippwalters
                            最後由 編輯

                            @masterpaul said:

                            Edit:

                            There's a destructive push pull in development:
                            https://www.youtube.com/watch?v=beZau_wpR-U
                            https://blenderartists.org/t/destructive-extrude-beta/678275

                            That's not available in Blender 2.8 because of the new boolean engine they are using. It may make a comeback in 2.81 as they are working on an even better boolean engine which should be ready by then.

                            Currently working with Cross-Reality technologies

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                            • chippwaltersC 離線
                              chippwalters
                              最後由 編輯

                              @pbacot said:

                              I think that it is metric units only.

                              English units are supported.
                              Here's one of the videos from my Definitely EEVEE series on rendering SketchUp scenes in Blender 2.8.

                              Currently working with Cross-Reality technologies

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                              • chippwaltersC 離線
                                chippwalters
                                最後由 編輯

                                @monsterzero said:

                                If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

                                Here's a couple of videos which talk some about using modifiers to create models. Once you use modifiers, it's hard to think of modeling any other way 😄

                                Currently working with Cross-Reality technologies

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                                • chippwaltersC 離線
                                  chippwalters
                                  最後由 編輯

                                  @mozzie said:

                                  I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                  The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

                                  You also could check out:
                                  http://terrain.party/

                                  Currently working with Cross-Reality technologies

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                                  • D 離線
                                    db11
                                    最後由 編輯

                                    Didn't receive that email, no.

                                    But did just receive my notice for renewing my annual Maintenance & Support license. I hesitated, since I never use Trimble Support and there has been little of value in recent upgrades (while long-identified bugs, missing features and UI annoyances remain unaddressed). In the end I decided to give them the benefit of the doubt for one more year and I renewed.

                                    Apple's latest MacBook release yesterday shows that they've finally started listening to their pro users again (and designing product features to meet their workflow needs), so it's not impossible that Trimble will turn the same corner sometime soon — one can hope 😄

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                                    • K 離線
                                      kaas
                                      最後由 編輯

                                      Anyone else received An email with An offer to 'upgrade' your classic license to the new PRO subscribtion for a one time 60% discount?

                                      Not remotely tempted... Using blender nowadays for some parts of the work.

                                      Edit: after using Blender for a few weeks now and then - I must say; I'm really impressed with it. Tried it a few years ago - it just didn't work for me then. Now, the new version has a much more friendly UI and it makes all the difference to keep going.

                                      With Blender, I feel like the software isn't holding me back anymore - like SketchUp does in several areas (high poly, materials/ uv-mapping, modifiers, optimizing, speed, etc). After all those years of really mediocre updates and the 2019-subscribtion-move its nice to use software again that surprises me in a good way - just like Unreal & Oculus every new (sub-)version do.

                                      Still using SketchUp for architecture projects and LayOut for making working drawings. But when I need something high poly, mapped and/or optimized for VR, its Blender.

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                                      • F 離線
                                        function
                                        最後由 編輯

                                        interesting that there was no "Sketchup 2020 release" thread this November.. 😐

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                                        • Dave RD 離線
                                          Dave R
                                          最後由 編輯

                                          @function said:

                                          no "Sketchup 2020 release" thread this November.. 😐

                                          Why? 2019 was released in the first quarter of this year and there's been three additional releases of 2019 this year. They've never said that new releases would occur in November, either.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • F 離線
                                            function
                                            最後由 編輯

                                            well I guess it isn't that interesting anymore

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