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    SketchUp 2019 release

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    • sketch3d.deS 離線
      sketch3d.de
      最後由 編輯

      @masterpaul said:

      Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"?

      lightyears of knowledge in highly complex development of a 3D kernel as well as an accelerated OpenGL display output, glueing a programming API and last but not least connecting/developing vector-based 2D/3D data exchange interfaces for multiple platforms... just to name the most difficult stuff.

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      • masterpaulM 離線
        masterpaul
        最後由 編輯

        @sketch3d.de said:

        @masterpaul said:

        Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"?

        lightyears of knowledge in highly complex development of a 3D kernel as well as an accelerated OpenGL display output, glueing a programming API and last but not least connecting/developing vector-based 2D/3D data exchange interfaces for multiple platforms... just to name the most difficult stuff.

        I think I would rather pay developers to create an opensource alternative than to pay that yearly for pro every year that brings nothing new to the table.

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        • Mike AmosM 離線
          Mike Amos
          最後由 編輯

          Thing is, there are already open source alternatives. Why Trimble are behaving as they are suggests they do not care about migration. I shall leave it to others to work out why.

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          • monsterzeroM 離線
            monsterzero
            最後由 編輯

            I still miss the way I can build in Sketchup and have yet to really dive into modeling in Blender. There are some Skethup-like "tools" and plugins for Blender but I've yet to really get into those. It still might be that I have to use Sketchup for modeling quickly and then importing into Blender. Not a bad trade off given Blender is free. I've realized a lot of my work is still really embedded in the "walled-garden" of Sketchup for now.

            Nothing against Sketchup, but I need a little more power. Lighting, rendering and rigging. And now that I see Blender can really do some great edge outline looks, I can really stay in that platform for most of my work.

            If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

            monsterzero
            My New Twitch Stream!
            https://www.twitch.tv/infinitestorylab
            infinitemachine.com

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            • sketch3d.deS 離線
              sketch3d.de
              最後由 編輯

              yawn 😛

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              • PixeroP 離線
                Pixero
                最後由 編輯

                I think that to have any success in convincing the Blender team to add SketchUp like features it needs to be done both in mass and in detail.
                It's easier to understand how to implement something if it is described in detail and broken down into digestable chunks.

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                • GD3DesignG 離線
                  GD3Design
                  最後由 編輯

                  Two months in and they fixed a few bugs.... See folks, the subscription model really works for you! 😄
                  https://help.sketchup.com/en/release-notes-0

                  (I miss reading the daily rants on this thread...so felt I had to resurrect it) (also wanted to hear how all the new blender users were faring) 😉 😉

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                  • rempageR 離線
                    rempage
                    最後由 編輯

                    Sorry if it's slightly off topic. Does anyone know who designed the SketchUp 2019 cover building?

                    https://www.cadpoint.co.uk/wp-content/uploads/2019/02/sketchup-pro-header2.jpg

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                    • sketch3d.deS 離線
                      sketch3d.de
                      最後由 編輯

                      better ask this in the offic. forum.

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                      • PixeroP 離線
                        Pixero
                        最後由 編輯

                        I think I read it was Peter Guthrie and his company The Boundary.

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                        • rempageR 離線
                          rempage
                          最後由 編輯

                          Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

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                          • R 離線
                            rv1974
                            最後由 編輯

                            2019 DWG Import is disasterous- constantly skips geometry in multiple files. Blocks exploding is not a good option. The best workaround so far is to import into 2018 and re-open in 2019.

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                            • V 離線
                              valerostudio
                              最後由 編輯

                              @rempage said:

                              Thanks. It's The Boundary indeed. Sadly you can't find it on their website.

                              Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

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                              • jujuJ 離線
                                juju
                                最後由 編輯

                                @valerostudio said:

                                Interesting thing is that on CG Architect, in their latest article, when the Boundary lists all he software tools they use, SketchUp is not on the list.

                                Secret weapon much?

                                Save the Earth, it's the only planet with chocolate.

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                                • M 離線
                                  mozzie
                                  最後由 編輯

                                  I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                  The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

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                                  • john2J 離線
                                    john2
                                    最後由 編輯

                                    @pixero said:

                                    I think I read it was Peter Guthrie and his company The Boundary.

                                    I got curious, googled and found this. Interesting videos of their work too.

                                    https://blog.sketchup.com/article/pushing-boundary-architectural-visualization

                                    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                                    • chippwaltersC 離線
                                      chippwalters
                                      最後由 編輯

                                      @masterpaul said:

                                      Edit:

                                      There's a destructive push pull in development:
                                      https://www.youtube.com/watch?v=beZau_wpR-U
                                      https://blenderartists.org/t/destructive-extrude-beta/678275

                                      That's not available in Blender 2.8 because of the new boolean engine they are using. It may make a comeback in 2.81 as they are working on an even better boolean engine which should be ready by then.

                                      Currently working with Cross-Reality technologies

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                                      • chippwaltersC 離線
                                        chippwalters
                                        最後由 編輯

                                        @pbacot said:

                                        I think that it is metric units only.

                                        English units are supported.
                                        Here's one of the videos from my Definitely EEVEE series on rendering SketchUp scenes in Blender 2.8.

                                        Currently working with Cross-Reality technologies

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                                        • chippwaltersC 離線
                                          chippwalters
                                          最後由 編輯

                                          @monsterzero said:

                                          If anyone wants to tackle Blender mods for instance, push and pull, and sketch modeling for 2.8, I'd love-love to see that.

                                          Here's a couple of videos which talk some about using modifiers to create models. Once you use modifiers, it's hard to think of modeling any other way 😄

                                          Currently working with Cross-Reality technologies

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                                          • chippwaltersC 離線
                                            chippwalters
                                            最後由 編輯

                                            @mozzie said:

                                            I'm still using Pro v8 - I gave up once the "trust us - it'll be great" licensing came in.

                                            The loss of Geolocation was a blow, but I am now able to work through using public/ Gov terrain information and imagery using QGIS, Spirix shapefile importer, the wonderful Toposhape and Superdrape (thanks TIG!).

                                            You also could check out:
                                            http://terrain.party/

                                            Currently working with Cross-Reality technologies

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