[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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@box said:
Party Time!
astonishment time
just WOW !!! You're taking it to a new cool level -
just another test - here I condensed(?) the clothes surface by giving it a wavy shape first to receive more cloth materia density for more "crumpled" cloth on my collider... (what a complicated sentence )
I forgot to mention that I copied the final drop state of the cloth into a new skup instance, deleted the entire surface to get only the frame line with which I produced a follow-me figure to simulate a cloth border with thickness ...
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I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
Great work Anton.Can you post something that explains a bit of how it works? What are the factors that influence the simulation?
I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.
Also, the "end" state would be most important in this case.
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@ntxdave said:
Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?
You probably could but you would need some serious computing power. I edited my gif to give it some speed, here it is in real time on my ancient PC, notice how it stops when I orbit.
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I tried to combine animations from SketchUp and ClockWorks with a rendered pic made with Thea Render. I used Photoshop to put them all together into a video file. The bust model is from Three D Scans.
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@box said:
...notice how it stops when I orbit.
Isn't that part of the functionality of the pugin (to prevent it from hanging up due to the extra computations required)?
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Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.
So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).
The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
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@chippwalters said:
Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.
So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).
The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
But it can generate animations! Once the simulation is done, you can export all the frames to files (like jpg, png, etc) and put them together into a video file. Have a look to the last video I've uploaded (a couple of posts above) -
Thank you Alejandro, I stand corrected!
Also, you can export frames as OBJ files for use in another program as well. Pretty snazzy.
Still, animations are not the primary use of this tool. It is certainly not at this time worked into any sort of animation workflow within SketchUp, which is understandable given it's nature.
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Here's a bit of a mix with SUbD to make a rudimentary bed.
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How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that
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@smashor said:
How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that
Have you looked at any of the tutorial videos or the user manual in the first post of the thread!?
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Ok then, explain where you are having a problem and attach your model so we can see what the problem might be.
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Hi Anton, Dave Harned here, friend of Pete Stoppel. Congratulations on Clothworks; phenomenal piece of work!
I have two quick questions:
- I can't seem to figure out how to drape a cloth so that it tucks into crevices fully, like a slip cover falling down "into" a sofa. I suspect the solution is to form a basic slip cover as opposed to draping a flat cloth, but wanted to ask.
- Kind of related to that ... could you envision a way to use Clothworks to make ocean waves? I would kill for the ability to create realistic waves hitting a beach, but so far I can't seem to manage it in SU. I tried draping cloth over "humps" that I've "Skattered" over a surface, but I haven't quite been able to achieve what I'm trying to.
Happy for any feedback. Thank you again for creating Clothworks for our community! Dave
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The higher the resolution of the cloth the better the drape result. This does mean the simulation runs slower to compute the draping.
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@box said:
Here's a bit of a mix with SUbD to make a rudimentary bed.
Very cool. Are those dimples made using pins on the underside of the cloth?
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@hieru said:
pins on the underside of the cloth?
not on the underside, right there on top, just with the pin layer turned off.
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Pins have a falloff range based on there size.
Well worth playing around with the scale to get very interesting results and surprises.
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@anton_s said:
@marvsweden said:
Purchased. It's going to be exciting using it.
I'm on Mac/SU2018 and the toggle UI window/button doesn't work. It shows up once but if I toggle it by hitting the button it never shows up again until i shut down and restart SU.Thanks for an important report! I will fix this by as soon as tomorrow (if possible).
Also found that I have to activate license on each SU restart.
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