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    [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

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    • A Offline
      Anton_S
      last edited by

      Announcing version 1.1.0: https://sketchucation.com/pluginstore?pln=ClothWorks

      1. Fixed toolbar and dialogs on Mac OS X. Now dialogs are no longer displayed as modal dialogs and toolbars can be updated.
      2. Improved UI slider performance when simulation is active.
      3. Added a feature to split edges. Now in addition to Weld Edges option there is a Split Edges option, allowing you to assign maximum spacing.
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      • alsomarA Offline
        alsomar Extension Creator
        last edited by

        I really love this extension. Thank you so much Anton! 😄
        Here's my last test using ClothWorks and Thea Render. The statue I've used is "Le Transi de Rene de Chalon" from Three D Scans

        https://alejandrosoriano.xyz/wp-content/uploads/2018/03/Chalon_skp.jpg

        https://alejandrosoriano.xyz/wp-content/uploads/2018/03/Chalon_thea.png

        Alejandro Soriano Visuals · All my links

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        • BoxB Offline
          Box
          last edited by

          Somewhat reminiscent of Priscilla queen of the desert......

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          • alsomarA Offline
            alsomar Extension Creator
            last edited by

            @box said:

            Somewhat reminiscent of Priscilla queen of the desert......

            Anyway it's a good refecence, isn't it? 😄

            http://i.dailymail.co.uk/i/pix/2015/02/03/254C4B0D00000578-2938162-image-m-10_1422980924360.jpg

            Alejandro Soriano Visuals · All my links

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            • BoxB Offline
              Box
              last edited by

              That's the one!
              Chris of the desert isn't quite the same somehow....


              Priscilla.PNG

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              • pilouP Offline
                pilou
                last edited by

                So funny! 😎

                Tapis.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • BoxB Offline
                  Box
                  last edited by

                  Party Time!

                  https://i.imgur.com/FPx0XGD.gif

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Box, that is really intriguing! Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?

                    I do car wash equipment and the brushes are a challenge. When the brush is not in action, the cloth strips just hang down when they go into action, they fly out somewhat similar to your animation except that the brush rotates and the pieces stand out similar to your animation and spin around as well.

                    Watching the thing you guys are doing with this plugin make me wonder it it could also be used to produce some water effects by using the same techniques but with a water texture instead of cloth. If not, maybe this could be Anton's next challenge (developing a plugin for presenting water in some manners similar o this plugin).

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      @box said:

                      Party Time!
                      😮 😮 astonishment time 😄 😄
                      just WOW !!! You're taking it to a new cool level 👍 😄

                      never trust a skinny cook

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        just another test - here I condensed(?) the clothes surface by giving it a wavy shape first to receive more cloth materia density for more "crumpled" cloth on my collider... (what a complicated sentence 😄 )
                        I forgot to mention that I copied the final drop state of the cloth into a new skup instance, deleted the entire surface to get only the frame line with which I produced a follow-me figure to simulate a cloth border with thickness ...


                        BBCar Render SL 1600.jpg


                        BBCar mo.jpg


                        002 follw me.jpg

                        never trust a skinny cook

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                        • H Offline
                          huckrorick
                          last edited by

                          I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
                          Great work Anton.

                          Can you post something that explains a bit of how it works? What are the factors that influence the simulation?

                          I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.

                          Also, the "end" state would be most important in this case.

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                          • BoxB Offline
                            Box
                            last edited by

                            @ntxdave said:

                            Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?

                            You probably could but you would need some serious computing power. I edited my gif to give it some speed, here it is in real time on my ancient PC, notice how it stops when I orbit.


                            ani.gif

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                            • alsomarA Offline
                              alsomar Extension Creator
                              last edited by

                              I tried to combine animations from SketchUp and ClockWorks with a rendered pic made with Thea Render. I used Photoshop to put them all together into a video file. The bust model is from Three D Scans.

                              Alejandro Soriano Visuals · All my links

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                              • HieruH Offline
                                Hieru
                                last edited by

                                @box said:

                                ...notice how it stops when I orbit.

                                Isn't that part of the functionality of the pugin (to prevent it from hanging up due to the extra computations required)?

                                www.davidhier.co.uk

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.

                                  So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).

                                  The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.

                                  Currently working with Cross-Reality technologies

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                                  • alsomarA Offline
                                    alsomar Extension Creator
                                    last edited by

                                    @chippwalters said:

                                    Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.

                                    So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).

                                    The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
                                    But it can generate animations! Once the simulation is done, you can export all the frames to files (like jpg, png, etc) and put them together into a video file. Have a look to the last video I've uploaded (a couple of posts above)

                                    Alejandro Soriano Visuals · All my links

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      Thank you Alejandro, I stand corrected!

                                      Also, you can export frames as OBJ files for use in another program as well. Pretty snazzy.

                                      Still, animations are not the primary use of this tool. It is certainly not at this time worked into any sort of animation workflow within SketchUp, which is understandable given it's nature.

                                      Currently working with Cross-Reality technologies

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Here's a bit of a mix with SUbD to make a rudimentary bed.


                                        Buttoned.gif

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                                        • S Offline
                                          smashor
                                          last edited by

                                          How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            @smashor said:

                                            How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that

                                            Have you looked at any of the tutorial videos or the user manual in the first post of the thread!?

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